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General Tabletop Discussion
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Fighting Style Balance: Offense vs. Defense
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<blockquote data-quote="Mephista" data-source="post: 7227578" data-attributes="member: 6786252"><p>It also depends on how difficult the monsters are. AC is difficult to raise, while attacking accuracy increases fairly easily. At high levels, I find that AC becomes less useful in favor of other measures. I mean, hells. Its one of the major arguments centered around Great Weapon Mastery - at high levels, the -5 to hit is negligable compared to AC. </p><p></p><p>As such, AC becomes less less important at higher accuracy levels for many. Games do vary wildly enough that there's no standard answer, but even with as much standardization we can make between games, the answer is still going to change greatly depending on factors like level or preponderance of Saves versus Attack Rolls.</p><p></p><p>As such, white room benchmarks aren't very accurate.</p></blockquote><p></p>
[QUOTE="Mephista, post: 7227578, member: 6786252"] It also depends on how difficult the monsters are. AC is difficult to raise, while attacking accuracy increases fairly easily. At high levels, I find that AC becomes less useful in favor of other measures. I mean, hells. Its one of the major arguments centered around Great Weapon Mastery - at high levels, the -5 to hit is negligable compared to AC. As such, AC becomes less less important at higher accuracy levels for many. Games do vary wildly enough that there's no standard answer, but even with as much standardization we can make between games, the answer is still going to change greatly depending on factors like level or preponderance of Saves versus Attack Rolls. As such, white room benchmarks aren't very accurate. [/QUOTE]
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Fighting Style Balance: Offense vs. Defense
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