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Fighting Style for Melee Knife/Dagger Use
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<blockquote data-quote="DEFCON 1" data-source="post: 7863179" data-attributes="member: 7006"><p>I accomplish the knife fighter thing for the player who wants it the easiest way of all.</p><p></p><p>Player figures out what is the best damage they would ordinarily do for how they wish to fight based on the best weapon they could legally take for the job. Then they use those dice numbers and fluff the weapon that accomplishes it however the hell they want.</p><p></p><p>Player wants to dual-wield a pair of sickles? Great! They use the mechanics of dual-wielding a pair of scimitars and they call what they are holding sickles. Or in this case... player wants to dual-wield a pair of knives? Then they use the mechanics of shortswords and call them knives. And no additional fighting style is necessary.</p><p></p><p>The only time I'd ever make a fighting style would be if I wanted the style to have a <em>new</em> mechanic they wouldn't ordinarily get just by taking a different weapon. And additional damage to make a weapon merely on par with other weapons the player could already take wouldn't be that.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 7863179, member: 7006"] I accomplish the knife fighter thing for the player who wants it the easiest way of all. Player figures out what is the best damage they would ordinarily do for how they wish to fight based on the best weapon they could legally take for the job. Then they use those dice numbers and fluff the weapon that accomplishes it however the hell they want. Player wants to dual-wield a pair of sickles? Great! They use the mechanics of dual-wielding a pair of scimitars and they call what they are holding sickles. Or in this case... player wants to dual-wield a pair of knives? Then they use the mechanics of shortswords and call them knives. And no additional fighting style is necessary. The only time I'd ever make a fighting style would be if I wanted the style to have a [I]new[/I] mechanic they wouldn't ordinarily get just by taking a different weapon. And additional damage to make a weapon merely on par with other weapons the player could already take wouldn't be that. [/QUOTE]
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