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Fighting Styles A Missed Opportunity
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<blockquote data-quote="Satyrn" data-source="post: 7406432" data-attributes="member: 6801204"><p>I like that the fighting styles are essentially always-on benefits (Protection being an exception), and broad enough to be constantly useful. And that there are only 4 choices to make is nice.</p><p></p><p>I don't think the designers missed an opportunity. Rather, they just went a different way. But it's also nice that if you'd prefer the other way, it's easy enough to homebrew a different set of styles like you're doing. </p><p></p><p>Feedback on your ideas: Because your styles aren't always on and are more situational than Protection (my party's paladin uses it nearly every round of combat), I think you ought to consider handing out a pair of styles each time a character would get one.</p></blockquote><p></p>
[QUOTE="Satyrn, post: 7406432, member: 6801204"] I like that the fighting styles are essentially always-on benefits (Protection being an exception), and broad enough to be constantly useful. And that there are only 4 choices to make is nice. I don't think the designers missed an opportunity. Rather, they just went a different way. But it's also nice that if you'd prefer the other way, it's easy enough to homebrew a different set of styles like you're doing. Feedback on your ideas: Because your styles aren't always on and are more situational than Protection (my party's paladin uses it nearly every round of combat), I think you ought to consider handing out a pair of styles each time a character would get one. [/QUOTE]
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Fighting Styles A Missed Opportunity
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