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General Tabletop Discussion
*Dungeons & Dragons
Fighting styles and how to balance them?
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<blockquote data-quote="Horwath" data-source="post: 8834134" data-attributes="member: 6801299"><p>there is a feat for that.</p><p>as HP are abstraction, more damage can also be seen as more accurate.</p><p></p><p>It's really bad.</p><p>if you get hit 60% of the time, it turns that to 55% of the time.</p><p>That is relative 8,3% damage reduction.</p><p>As now fighting styles are worth a full feat(lol) we can compare it with tough.</p><p>we could use 10th level fighter with "default" 14 Con. 84HP, 104HP with tough feat. 23,8% more HP.</p><p>Defense style closes to Tough feat only if you get hit on 16+ without style. then it turns that to 20% less damage</p><p></p><p>+2 is good increase on 1d8+3 when you start, when you finish with 1d8+5 plus whatever magic bonuses you get, then that +2 seems trivial.</p><p></p><p>yeah. too much hassle. but style needs to get buffed.</p><p>maybe extra d6 damage per hit, d8 at 5th level, d10 at 11th level, d12 at 17th level.</p><p></p><p>thrown needs to be somewhat viable. 60ft normal range is in default darkvision range, plus the range of bunch of features and spells.</p><p></p><p>if you are in fullplate and shield and heavy armor mastery, then you are doing your job if the DM targets you.</p><p></p><p>TWF is always a pain to balance.</p></blockquote><p></p>
[QUOTE="Horwath, post: 8834134, member: 6801299"] there is a feat for that. as HP are abstraction, more damage can also be seen as more accurate. It's really bad. if you get hit 60% of the time, it turns that to 55% of the time. That is relative 8,3% damage reduction. As now fighting styles are worth a full feat(lol) we can compare it with tough. we could use 10th level fighter with "default" 14 Con. 84HP, 104HP with tough feat. 23,8% more HP. Defense style closes to Tough feat only if you get hit on 16+ without style. then it turns that to 20% less damage +2 is good increase on 1d8+3 when you start, when you finish with 1d8+5 plus whatever magic bonuses you get, then that +2 seems trivial. yeah. too much hassle. but style needs to get buffed. maybe extra d6 damage per hit, d8 at 5th level, d10 at 11th level, d12 at 17th level. thrown needs to be somewhat viable. 60ft normal range is in default darkvision range, plus the range of bunch of features and spells. if you are in fullplate and shield and heavy armor mastery, then you are doing your job if the DM targets you. TWF is always a pain to balance. [/QUOTE]
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Fighting styles and how to balance them?
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