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Fighting Styles Are Not Worth a Whole Feat
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<blockquote data-quote="ECMO3" data-source="post: 8811826" data-attributes="member: 7030563"><p>I like fighting initiate (Superior Technique style) at 4th level on Human Arcane Tricksters after taking Martial adept at 1st level.</p><p></p><p>This gives you 2 battlemaster dice, which is usually more than 1 every battle.</p><p></p><p>For maneuvers I get quick toss, disarming attack and menacing attack.</p><p></p><p>Use quick toss so I can cast an action spell like tashas laughter or tashas mind whip and still get in a sneak attack (with an extra d6 damage) or alternatively use it if I miss with my attack.</p><p></p><p>Use disarming attack and then send in mage hand legerdemain to take the weapon or whatever you knocked out of his hand</p><p></p><p>I rarely use menacing attack, but I use it occasionally if I am not going to be able to get far enough away and want to get the bad guys off of me. Bad guy gets into melee with you and hit him with menacing attack and you can disengage and back up 10 feet and he can't come attack you in melee on his turn.</p><p></p><p>When you consider the effects or what amounts to an extra action and the extra damage I think this outruns an ASI at 4th level.</p></blockquote><p></p>
[QUOTE="ECMO3, post: 8811826, member: 7030563"] I like fighting initiate (Superior Technique style) at 4th level on Human Arcane Tricksters after taking Martial adept at 1st level. This gives you 2 battlemaster dice, which is usually more than 1 every battle. For maneuvers I get quick toss, disarming attack and menacing attack. Use quick toss so I can cast an action spell like tashas laughter or tashas mind whip and still get in a sneak attack (with an extra d6 damage) or alternatively use it if I miss with my attack. Use disarming attack and then send in mage hand legerdemain to take the weapon or whatever you knocked out of his hand I rarely use menacing attack, but I use it occasionally if I am not going to be able to get far enough away and want to get the bad guys off of me. Bad guy gets into melee with you and hit him with menacing attack and you can disengage and back up 10 feet and he can't come attack you in melee on his turn. When you consider the effects or what amounts to an extra action and the extra damage I think this outruns an ASI at 4th level. [/QUOTE]
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Fighting Styles Are Not Worth a Whole Feat
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