Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Fighting Styles system...
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="el-remmen" data-source="post: 3329099" data-attributes="member: 11"><p>This is not exactly what you are getting at, but maybe it will help knock loose an idea for you or something. . .</p><p></p><p>What I did for my own martial arts styles (mostly for monks, but in theory other classes could take them too if they find access to a teacher and have the free feats) was create groups of ten feats that emulate a style. Some of these feats are normal ole general feats like improved trip or improved grapple, but others are in a category of "special martial arts feats" which can only be taken if you have the base martial arts style feat in which it appears as part of the list of feats associated with the style. These are feats such as "flying kick", "pain touch", "bear hug", etc. . .</p><p></p><p>A fighter who wants to be a martial arts specialist could just take the base feat and then use his bonus feats to gain the ones in the style, My revamped monk gets a free martial arts feat from their style every four levels.</p><p></p><p>In addition, most styles come with a free proficiency in a weapon the style teaches, and in the case of monks, these count as special monk weapons to that character.</p><p></p><p>I found this to be a simple of effective system to emulate "style" without becoming burdened with a bunch of new rules.</p></blockquote><p></p>
[QUOTE="el-remmen, post: 3329099, member: 11"] This is not exactly what you are getting at, but maybe it will help knock loose an idea for you or something. . . What I did for my own martial arts styles (mostly for monks, but in theory other classes could take them too if they find access to a teacher and have the free feats) was create groups of ten feats that emulate a style. Some of these feats are normal ole general feats like improved trip or improved grapple, but others are in a category of "special martial arts feats" which can only be taken if you have the base martial arts style feat in which it appears as part of the list of feats associated with the style. These are feats such as "flying kick", "pain touch", "bear hug", etc. . . A fighter who wants to be a martial arts specialist could just take the base feat and then use his bonus feats to gain the ones in the style, My revamped monk gets a free martial arts feat from their style every four levels. In addition, most styles come with a free proficiency in a weapon the style teaches, and in the case of monks, these count as special monk weapons to that character. I found this to be a simple of effective system to emulate "style" without becoming burdened with a bunch of new rules. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Fighting Styles system...
Top