Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Fighting Styles vs Feats, which is better?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="The Crimson Binome" data-source="post: 7522584" data-attributes="member: 6775031"><p>No, because it only applies when you're dual-wielding, which means you're still at a net penalty compared to using a shield. The feat helps you overcome part of the AC penalty from dual-wielding, but it's not good for characters who care about optimizing AC, which is where the fighting style really matters.</p><p>Now you're into the realm of trade-offs, rather than benefits. Increasing your max HP allows you to survive more attacks, but even if it keeps you alive for an equivalent amount of time, that's still damage that you need to heal later. A bonus to AC is a pure benefit.</p><p></p><p>Likewise, the Power Attack feats are situational, which reduces their overall contribution. You could argue that they're more powerful in enough situations to tip the balance, but you'd have to make the argument, and a lot of it is going to depend on circumstances. In any case, since everyone has equal access to feats and not everyone can take a fighting style, it would be better to take a fighting style if given the option, since you can just pick up the feat later.</p><p>There are other ways to avoid making melee attacks, but even if you do find yourself in those situations, it's still a relatively rare roll. Static bonuses that apply in routine situations are almost always more valuable than situational bonuses, unless those situational bonuses are proportionally powerful.</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 7522584, member: 6775031"] No, because it only applies when you're dual-wielding, which means you're still at a net penalty compared to using a shield. The feat helps you overcome part of the AC penalty from dual-wielding, but it's not good for characters who care about optimizing AC, which is where the fighting style really matters. Now you're into the realm of trade-offs, rather than benefits. Increasing your max HP allows you to survive more attacks, but even if it keeps you alive for an equivalent amount of time, that's still damage that you need to heal later. A bonus to AC is a pure benefit. Likewise, the Power Attack feats are situational, which reduces their overall contribution. You could argue that they're more powerful in enough situations to tip the balance, but you'd have to make the argument, and a lot of it is going to depend on circumstances. In any case, since everyone has equal access to feats and not everyone can take a fighting style, it would be better to take a fighting style if given the option, since you can just pick up the feat later. There are other ways to avoid making melee attacks, but even if you do find yourself in those situations, it's still a relatively rare roll. Static bonuses that apply in routine situations are almost always more valuable than situational bonuses, unless those situational bonuses are proportionally powerful. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Fighting Styles vs Feats, which is better?
Top