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General Tabletop Discussion
*Dungeons & Dragons
Fighting Styles vs Feats, which is better?
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<blockquote data-quote="Ovinomancer" data-source="post: 7522718" data-attributes="member: 16814"><p>There's little abuse available in the core game for multiclassing due to most good class abilities being deeper than a level or two and the binding of ASIs to class level instead of character level. It's your houserule that significantly boosts fighting styles that would be prone to multiclassing dip abuse. When you're nerfing other options to correct for your houserule, you might want to step back and reconsider if what you're doing is at all balanced. As I recall, you've yet to actually play or run the game and are speculating on white room analysis, despite every caution to not do so.</p><p></p><p>Yes, GWF is less than great fighting style, but that doesn't mean it actually has to be improved -- some fighting style has to be the worst one after all. Your proposed boosting of fighting styles will have serious long term distortions on the game. Fighters are not weak as written, and you should get some experience with the system before trying to modify it so greatly or you will find you're running into real problems before long balancing the game. Every one of your changes is extreme in it's effect. 5e has a subtle balance; it rewards small changes and can quickly go pear shaped with big changes.</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 7522718, member: 16814"] There's little abuse available in the core game for multiclassing due to most good class abilities being deeper than a level or two and the binding of ASIs to class level instead of character level. It's your houserule that significantly boosts fighting styles that would be prone to multiclassing dip abuse. When you're nerfing other options to correct for your houserule, you might want to step back and reconsider if what you're doing is at all balanced. As I recall, you've yet to actually play or run the game and are speculating on white room analysis, despite every caution to not do so. Yes, GWF is less than great fighting style, but that doesn't mean it actually has to be improved -- some fighting style has to be the worst one after all. Your proposed boosting of fighting styles will have serious long term distortions on the game. Fighters are not weak as written, and you should get some experience with the system before trying to modify it so greatly or you will find you're running into real problems before long balancing the game. Every one of your changes is extreme in it's effect. 5e has a subtle balance; it rewards small changes and can quickly go pear shaped with big changes. [/QUOTE]
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