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General Tabletop Discussion
*Dungeons & Dragons
Fighting Styles vs Feats, which is better?
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<blockquote data-quote="WhosDaDungeonMaster" data-source="post: 7522724"><p>I would hardly call not using an optional thing like multiclassing nerfing. Even if the benefits are not as good as a houserule might make them otherwise, dipping happens way too much for my taste since 3E implemented multiclassing the way it happens now. I also happen to think certain feats are unbalanced and in the end might now allow feats in the game at all.</p><p></p><p></p><p></p><p>And as I have said numerous times in most of my threads, these are the ideas I am thinking of using once we've played the RAW for a while. Yeah, I get it, ok? Enough already. It seems like some posters are extremely vocal against houserules, as if the RAW are gospel. I've played enough RPGs for long enough to know if something doesn't feel right to MY sense of how I want to run the game.</p><p></p><p></p><p></p><p>Which one is worse would all be a matter of opinion depending on what the player wants, but when you compare the Fighting Styles to many of the other features other classes get, to me they seem underwhelming.</p><p></p><p></p><p></p><p>Well, unless you tried playing with the changes I proposed, you can't know that they would have serious long-term distortions on the game--that statement is as much white room analysis as what I am doing. Nothing wrong with it, that is why it is called analysis, but at this point it is simply your opinion.</p><p></p><p>Obviously I am not thrilled with the Fighting Styles, so if you have some alternative tweaks to recommend from your experience, please feel free to share them. If you can offer justification as to why my proposed changes would so drastically unbalance the game, let's hear them. But just saying it is so is not really helpful. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="WhosDaDungeonMaster, post: 7522724"] I would hardly call not using an optional thing like multiclassing nerfing. Even if the benefits are not as good as a houserule might make them otherwise, dipping happens way too much for my taste since 3E implemented multiclassing the way it happens now. I also happen to think certain feats are unbalanced and in the end might now allow feats in the game at all. And as I have said numerous times in most of my threads, these are the ideas I am thinking of using once we've played the RAW for a while. Yeah, I get it, ok? Enough already. It seems like some posters are extremely vocal against houserules, as if the RAW are gospel. I've played enough RPGs for long enough to know if something doesn't feel right to MY sense of how I want to run the game. Which one is worse would all be a matter of opinion depending on what the player wants, but when you compare the Fighting Styles to many of the other features other classes get, to me they seem underwhelming. Well, unless you tried playing with the changes I proposed, you can't know that they would have serious long-term distortions on the game--that statement is as much white room analysis as what I am doing. Nothing wrong with it, that is why it is called analysis, but at this point it is simply your opinion. Obviously I am not thrilled with the Fighting Styles, so if you have some alternative tweaks to recommend from your experience, please feel free to share them. If you can offer justification as to why my proposed changes would so drastically unbalance the game, let's hear them. But just saying it is so is not really helpful. :) [/QUOTE]
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