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General Tabletop Discussion
*Dungeons & Dragons
Fighting Styles vs Feats, which is better?
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<blockquote data-quote="WhosDaDungeonMaster" data-source="post: 7522749"><p>Well, that is kind of it. I mean, to me a Fighting Style for a Fighter represents his core training and something his concept is revolved around, most likely guiding his development. It would be like saying a Wizard gets a few spells at 1st-level, but doesn't really get much more. I am primarily looking for a way to scale the Fighting Styles as a Fighter gains levels. To me, it makes sense. He would naturally improve it what he is based on.</p><p></p><p>I suppose if I approach it another way, since Fighting Styles aren't <em>that</em> great, I could allow characters to learn a new style when their Extra Attack increases. That would show how they have developed and learned something new. Since the styles don't overlap much, it would give the player with a Fighter more options for developing their character. Then I also wouldn't need to bother rewriting the current styles, just allowing players to learn more of them. This would also tie it into the Fighter class Extra Attack feature, so increases wouldn't be based on Proficiency Bonus, but instead on actual Fighter levels...</p><p></p><p>See, that is why I love forums. Hashing things out helps me find better solutions. I think that is probably best. Allow Fighters to pick up extra Fighting Styles (since most times you will have to pick one or the other to implement), but they have the freedom to switch. For instance, a Fighter with a scimitar can opt for Two-Weapon Fighting or Dueling. Toss in Dual Wielding Feat and he could switch to Long Swords and even later learn Greater Weapon Fighting if he wanted. A tanky Fighter could learn both Defense and Protection by 5th-level without having to dip into a couple levels of Paladin or Ranger. It isn't a great compromise, but it does offer the Fighter something more to reflect their increased learning/ diversity.</p><p></p><p></p><p></p><p>LOL I am sure I will have more to address when I take deeper looks into the other classes as well, but that is another story. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="WhosDaDungeonMaster, post: 7522749"] Well, that is kind of it. I mean, to me a Fighting Style for a Fighter represents his core training and something his concept is revolved around, most likely guiding his development. It would be like saying a Wizard gets a few spells at 1st-level, but doesn't really get much more. I am primarily looking for a way to scale the Fighting Styles as a Fighter gains levels. To me, it makes sense. He would naturally improve it what he is based on. I suppose if I approach it another way, since Fighting Styles aren't [I]that[/I] great, I could allow characters to learn a new style when their Extra Attack increases. That would show how they have developed and learned something new. Since the styles don't overlap much, it would give the player with a Fighter more options for developing their character. Then I also wouldn't need to bother rewriting the current styles, just allowing players to learn more of them. This would also tie it into the Fighter class Extra Attack feature, so increases wouldn't be based on Proficiency Bonus, but instead on actual Fighter levels... See, that is why I love forums. Hashing things out helps me find better solutions. I think that is probably best. Allow Fighters to pick up extra Fighting Styles (since most times you will have to pick one or the other to implement), but they have the freedom to switch. For instance, a Fighter with a scimitar can opt for Two-Weapon Fighting or Dueling. Toss in Dual Wielding Feat and he could switch to Long Swords and even later learn Greater Weapon Fighting if he wanted. A tanky Fighter could learn both Defense and Protection by 5th-level without having to dip into a couple levels of Paladin or Ranger. It isn't a great compromise, but it does offer the Fighter something more to reflect their increased learning/ diversity. LOL I am sure I will have more to address when I take deeper looks into the other classes as well, but that is another story. :) [/QUOTE]
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Fighting Styles vs Feats, which is better?
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