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Fighting Styles vs Feats, which is better?
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<blockquote data-quote="DEFCON 1" data-source="post: 7523284" data-attributes="member: 7006"><p>I made some changes to the Fighting Styles myself for my current campaign, as well as make them two-tiered... you get the first tier when you normally get it, the second tier 4 levels later (so 1st/5th for fighters, 2nd/6th for paladin/ranger).</p><p></p><ul> <li data-xf-list-type="ul">Archery [1st/2nd level]: You gain a +2 bonus to attack rolls you make with ranged weapons versus creatures in cover.</li> <li data-xf-list-type="ul">Archery [5th/6th level]: You gain a +2 bonus to attack rolls you make with ranged weapons, and an additional +3 bonus to attack rolls versus creatures in cover.<br /> .</li> <li data-xf-list-type="ul">Defense [1st/2nd level]: While you are wearing armor, you gain a +1 bonus to AC.</li> <li data-xf-list-type="ul">Defense [5th/6th level]: While you are wearing armor, you gain a +2 bonus to AC and no longer suffer disadvantage on stealth checks.<br /> .</li> <li data-xf-list-type="ul">Dueling [1st/2nd level]: When wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls.</li> <li data-xf-list-type="ul">Dueling [5th/6th level]: When wielding a melee weapon in one hand and no other weapons, you gain a +3 bonus to damage rolls.<br /> .</li> <li data-xf-list-type="ul">Great Weapon Fighting [1st/2nd level]: When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the roll is a 1 or a 2.</li> <li data-xf-list-type="ul">Great Weapon Fighting [5th/6th level]: When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die until it no longer is a 1 or 2.<br /> .</li> <li data-xf-list-type="ul">Protection [1st/2nd level]: When a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll. You must be wielding a shield. </li> <li data-xf-list-type="ul">Protection [5th/6th level]: When a creature you can see attacks a target other than you that is within 5 feet of you, you can impose disadvantage on the attack roll as a free action. You must be wielding a shield.<br /> .</li> <li data-xf-list-type="ul">Two-Weapon Fighting [1st/2nd level]: When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.</li> <li data-xf-list-type="ul">Two-Weapon Fighting [5th/6th level]: You can dual-wield weapons that do not have the Light property.</li> </ul><p>I mostly keep things the same for the first tiers, although I do nerf Archery style a little by only letting it apply to creatures in cover, not the +2 to attack for every attack. And I swiped one of the bonuses from the Dual Wielder feat for the TWF style, because I think the style could use it (and I haven't yet bothered to re-power the feat as a result because no one is on track to take it anyway so I haven't had to think about it.) My only edit I have in mind that I'm waiting to see how thing progress before deciding whether to implement it is changing the Dueling style at 5th/6th from a straight +3 to proficiency bonus in damage instead. Since it wouldn't change anything until 9th level (when it'd go from +3 to +4), I haven't really taken a look at whether it needs it.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 7523284, member: 7006"] I made some changes to the Fighting Styles myself for my current campaign, as well as make them two-tiered... you get the first tier when you normally get it, the second tier 4 levels later (so 1st/5th for fighters, 2nd/6th for paladin/ranger). [LIST] [*]Archery [1st/2nd level]: You gain a +2 bonus to attack rolls you make with ranged weapons versus creatures in cover. [*]Archery [5th/6th level]: You gain a +2 bonus to attack rolls you make with ranged weapons, and an additional +3 bonus to attack rolls versus creatures in cover. . [*]Defense [1st/2nd level]: While you are wearing armor, you gain a +1 bonus to AC. [*]Defense [5th/6th level]: While you are wearing armor, you gain a +2 bonus to AC and no longer suffer disadvantage on stealth checks. . [*]Dueling [1st/2nd level]: When wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls. [*]Dueling [5th/6th level]: When wielding a melee weapon in one hand and no other weapons, you gain a +3 bonus to damage rolls. . [*]Great Weapon Fighting [1st/2nd level]: When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the roll is a 1 or a 2. [*]Great Weapon Fighting [5th/6th level]: When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die until it no longer is a 1 or 2. . [*]Protection [1st/2nd level]: When a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll. You must be wielding a shield. [*]Protection [5th/6th level]: When a creature you can see attacks a target other than you that is within 5 feet of you, you can impose disadvantage on the attack roll as a free action. You must be wielding a shield. . [*]Two-Weapon Fighting [1st/2nd level]: When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack. [*]Two-Weapon Fighting [5th/6th level]: You can dual-wield weapons that do not have the Light property. [/LIST] I mostly keep things the same for the first tiers, although I do nerf Archery style a little by only letting it apply to creatures in cover, not the +2 to attack for every attack. And I swiped one of the bonuses from the Dual Wielder feat for the TWF style, because I think the style could use it (and I haven't yet bothered to re-power the feat as a result because no one is on track to take it anyway so I haven't had to think about it.) My only edit I have in mind that I'm waiting to see how thing progress before deciding whether to implement it is changing the Dueling style at 5th/6th from a straight +3 to proficiency bonus in damage instead. Since it wouldn't change anything until 9th level (when it'd go from +3 to +4), I haven't really taken a look at whether it needs it. [/QUOTE]
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