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Fighting Styles vs Feats, which is better?
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<blockquote data-quote="WhosDaDungeonMaster" data-source="post: 7523579"><p>These are the different options I've been rolling around in my mind. I am not saying you get all the benefits, but these are options. I might only pick a couple or use all for each Fighting Style:</p><p></p><p><strong>Archery:</strong></p><ul> <li data-xf-list-type="ul">You gain a +1 to attack rolls with ranged weapons.</li> <li data-xf-list-type="ul">Your normal range is doubled when attacking with a ranged weapon.</li> <li data-xf-list-type="ul">If you are surprised but have your weapon loaded, you may make one attack as a reaction during the surprise round, but this attack is at disadvantage.</li> </ul><p></p><p><strong>Defense: </strong></p><ul> <li data-xf-list-type="ul">While wearing armor, you gain a +1 to AC and a +1 to Con saves.</li> <li data-xf-list-type="ul">If you choose to move at one-half speed or slower, you are no longer at disadvantage on Stealth rolls.</li> <li data-xf-list-type="ul">You can don and doff armor in one-half the normal time. Shields can be donned and doffed as a bonus action.</li> </ul><p></p><p><strong>Dueling:</strong></p><ul> <li data-xf-list-type="ul">When you are wielding a melee weapon in one hand and no weapon in your off-hand, you gain a +1 to damage with that weapon.</li> <li data-xf-list-type="ul">As a reaction, you gain a +2 bonus to AC against one melee attack. You may use this ability after the attack roll is made, but before the result of that roll is determined.</li> </ul><p></p><p><strong>Great Weapon Fighting:</strong></p><ul> <li data-xf-list-type="ul">When wielding a weapon with two hands that has either the two-handed or versatile property, you can re-roll damage if the weapon damage is 4 or less. If the re-roll is less than 4, it is automatically 4.</li> </ul><p></p><p><strong>Protection:</strong></p><ul> <li data-xf-list-type="ul">You gain a +1 bonus to AC when using a shield.</li> <li data-xf-list-type="ul">You gain a +1 bonus to Dex saves when using a shield.</li> <li data-xf-list-type="ul">As a reaction, you can impose disadvantage on any one attack made by an opponent within 5 feet of you.</li> </ul><p></p><p><strong>Two Weapon Fighting:</strong></p><ul> <li data-xf-list-type="ul">You add your ability modifier to damage done on the second attack.</li> <li data-xf-list-type="ul">You can draw or stow a one-handed weapons with each hand, instead of the only one normally allowed.</li> <li data-xf-list-type="ul"></li> </ul><p></p><p>Comments are welcome.</p></blockquote><p></p>
[QUOTE="WhosDaDungeonMaster, post: 7523579"] These are the different options I've been rolling around in my mind. I am not saying you get all the benefits, but these are options. I might only pick a couple or use all for each Fighting Style: [B]Archery:[/B] [LIST] [*]You gain a +1 to attack rolls with ranged weapons. [*]Your normal range is doubled when attacking with a ranged weapon. [*]If you are surprised but have your weapon loaded, you may make one attack as a reaction during the surprise round, but this attack is at disadvantage. [/LIST] [B]Defense: [/B] [LIST] [*]While wearing armor, you gain a +1 to AC and a +1 to Con saves. [*]If you choose to move at one-half speed or slower, you are no longer at disadvantage on Stealth rolls. [*]You can don and doff armor in one-half the normal time. Shields can be donned and doffed as a bonus action. [/LIST] [B]Dueling:[/B] [LIST] [*]When you are wielding a melee weapon in one hand and no weapon in your off-hand, you gain a +1 to damage with that weapon. [*]As a reaction, you gain a +2 bonus to AC against one melee attack. You may use this ability after the attack roll is made, but before the result of that roll is determined. [/LIST] [B]Great Weapon Fighting:[/B] [LIST] [*]When wielding a weapon with two hands that has either the two-handed or versatile property, you can re-roll damage if the weapon damage is 4 or less. If the re-roll is less than 4, it is automatically 4. [/LIST] [B]Protection:[/B] [LIST] [*]You gain a +1 bonus to AC when using a shield. [*]You gain a +1 bonus to Dex saves when using a shield. [*]As a reaction, you can impose disadvantage on any one attack made by an opponent within 5 feet of you. [/LIST] [B]Two Weapon Fighting:[/B] [LIST] [*]You add your ability modifier to damage done on the second attack. [*]You can draw or stow a one-handed weapons with each hand, instead of the only one normally allowed. [*] [/LIST] Comments are welcome. [/QUOTE]
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