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Fighting Styles: Which option to choose?
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<blockquote data-quote="LoneWolf23" data-source="post: 588128" data-attributes="member: 643"><p>I have to admit, I'm a big fan of the idea of Fighting Styles for D&D characters; Arcane and Divine magic-users might have astounding spells, but fighting-type characters have all sorts of techniques for kicking butt in fantastic ways. Fighting Styles also go a long way towards individualizing fighters: one 10th level fighter will specializing in fighting with two swords at the same time, twirling them dervish-style while dodging all attacks; another 10th level fighter will focus on using a big-@$$ mace with immense strength, soaking up damage instead of avoiding it.</p><p></p><p>So there's no question, I'm not only allowing Fighting Styles in my campaigns, I'm going to encourage my players to build up to them.</p><p></p><p>My dilemma consists of which kind of Fighting Style mechanic I should employ: One one hand, I have the "official" mechanics, first presented in Oriental Adventures, and expanded on in Dragon #303: purchase a number of feats and ranks in certain skills as listed under a Martial Arts style listing, and you get a benefit for free.</p><p></p><p>On the other hand, I have the more in-depth system introduced in Mongoose's Quintessential series, with Quintessential Fighter: Pick a school and a master (which already involves a bit more RPing), then start studying: Styles come in 5 levels of ability, and each level not only has an xp cost and prerequisites in Feats and Skill Ranks, but also a training time which has to be undertaken before you've passed. And each Style also has restrictions in equipment, and you can't rise any higher then your Wisdom score -10, due to the mental discipline needed.</p><p></p><p>Then, there's the much simpler approach of simply making various "Fighting Schools" into Prestige Classes, each with their own prerequisites; advancement in this class represents the style practitionner's perfecting of his craft, until he achieves total mastery.</p><p></p><p>And finally, there's the "All of the above" approach, where I try to take all three concepts and try to merge them as one.</p><p></p><p>So, any advice?</p></blockquote><p></p>
[QUOTE="LoneWolf23, post: 588128, member: 643"] I have to admit, I'm a big fan of the idea of Fighting Styles for D&D characters; Arcane and Divine magic-users might have astounding spells, but fighting-type characters have all sorts of techniques for kicking butt in fantastic ways. Fighting Styles also go a long way towards individualizing fighters: one 10th level fighter will specializing in fighting with two swords at the same time, twirling them dervish-style while dodging all attacks; another 10th level fighter will focus on using a big-@$$ mace with immense strength, soaking up damage instead of avoiding it. So there's no question, I'm not only allowing Fighting Styles in my campaigns, I'm going to encourage my players to build up to them. My dilemma consists of which kind of Fighting Style mechanic I should employ: One one hand, I have the "official" mechanics, first presented in Oriental Adventures, and expanded on in Dragon #303: purchase a number of feats and ranks in certain skills as listed under a Martial Arts style listing, and you get a benefit for free. On the other hand, I have the more in-depth system introduced in Mongoose's Quintessential series, with Quintessential Fighter: Pick a school and a master (which already involves a bit more RPing), then start studying: Styles come in 5 levels of ability, and each level not only has an xp cost and prerequisites in Feats and Skill Ranks, but also a training time which has to be undertaken before you've passed. And each Style also has restrictions in equipment, and you can't rise any higher then your Wisdom score -10, due to the mental discipline needed. Then, there's the much simpler approach of simply making various "Fighting Schools" into Prestige Classes, each with their own prerequisites; advancement in this class represents the style practitionner's perfecting of his craft, until he achieves total mastery. And finally, there's the "All of the above" approach, where I try to take all three concepts and try to merge them as one. So, any advice? [/QUOTE]
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