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Fighting Styles: Which option to choose?
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<blockquote data-quote="kenjib" data-source="post: 593256" data-attributes="member: 530"><p>I don't like the fighting styles as presented in Quint. Fighter and Path of the Sword. They allow a character to have power in a fashion which does not relate to his level. This goes against the very nature of a level based game and breaks the CR/EL system. For example, I could have two 5th level fighters, and give one of them 10 different fighting schools. Obviously, the characters are not of the same power level. Unfortunately, according to all D&D indicators, they should be.</p><p></p><p>One might argue that the same could be said of giving the two fighters varying levels of magic items. However, this is not a valid comparison because the game system incorporates guidelines for NPC wealth and magic item quantities for CR accuracy. There are no such rules for the tacked on fighting schools.</p><p></p><p>I think that prestige classes are the best mechanic for this concept. Frankly, I'm not really sure why those other d20 books decided that they needed to tack on ad hoc bonus systems to the system when there was already a suitable mechanic for this in place.</p><p></p><p>d20 Swashbuckling Adventures also has a ton of PRC fighting schools, but many of them are oriented around fencing weapons, so the usefulness kind of depends on the type of game you run...</p></blockquote><p></p>
[QUOTE="kenjib, post: 593256, member: 530"] I don't like the fighting styles as presented in Quint. Fighter and Path of the Sword. They allow a character to have power in a fashion which does not relate to his level. This goes against the very nature of a level based game and breaks the CR/EL system. For example, I could have two 5th level fighters, and give one of them 10 different fighting schools. Obviously, the characters are not of the same power level. Unfortunately, according to all D&D indicators, they should be. One might argue that the same could be said of giving the two fighters varying levels of magic items. However, this is not a valid comparison because the game system incorporates guidelines for NPC wealth and magic item quantities for CR accuracy. There are no such rules for the tacked on fighting schools. I think that prestige classes are the best mechanic for this concept. Frankly, I'm not really sure why those other d20 books decided that they needed to tack on ad hoc bonus systems to the system when there was already a suitable mechanic for this in place. d20 Swashbuckling Adventures also has a ton of PRC fighting schools, but many of them are oriented around fencing weapons, so the usefulness kind of depends on the type of game you run... [/QUOTE]
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Fighting Styles: Which option to choose?
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