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Fighting Styles: Which option to choose?
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<blockquote data-quote="kenjib" data-source="post: 598395" data-attributes="member: 530"><p>Why are you increasing the number of sessions that the character is taking as you compare at increasing levels? They are getting more benefit from more sessions. That's not what I was talking about. I was talking about getting the same benefit across different levels. Let's fix your basic math:</p><p></p><p>XP to get 2nd level: 1,000</p><p>XP to take 1st lesson in 10 schools: 1,900</p><p>% of level XP: 190%</p><p></p><p>XP to get 6th level (from 4th): 9,000</p><p>XP to take 1st lesson in 10 schools: 1,900</p><p>% of level XP: 21%</p><p></p><p>XP to get 12th level (from 10th): 21,000</p><p>XP to take 1st lesson in 10 schools: 1,900</p><p>% of level XP: 9%</p><p></p><p>There is almost no reason other than in-game time and DM fiat (both very campaign specific) not to take the 1st lesson in 10 schools at 12th level because the XP cost at that point is minor. At even higher levels the discrepency only gets worse. Yes, there is the limit of time requirement and DM fiat, but I am not a fan of creating additional rules that the DM has to babysit to prevent player exploit. We have more than enough of those in the core rules already.</p><p></p><p></p><p></p><p>I'm afraid I don't understand. I hardly think that the wizard is underpowered (and other than the bard, the other spell casters as well) and that D&D needs to make it easier to proliferate the creation of magic items. Could you clarify how this is imbalancing? </p><p></p><p></p><p></p><p>D&D is a level based game. You grow by gaining levels. Therefore, you learn to fight better by gaining levels. Therefore you can learn new fighting styles through PRCs. D&D is not a point based game. You do not grow by spending points to gain powers, except with a few uncommon exceptions. That's one of the fundamental design aspects of D&D - possibly even the single most fundamental design aspect.</p><p></p><p></p><p></p><p>Of course I do, but when I use them I like them to save me work, not make more work for me. Re-read by quote, because I'm afraid that you've misunderstood me:</p><p></p><p></p><p></p><p>Notice that I said "house rules." You previously suggested a house rule (i.e. not in the Path of the Sword book) to correct a problem that I have with said published book. I buy published products so that I don't have to create house rules. Does that clarify what I was saying?</p><p></p><p></p><p></p><p></p><p>I would like a reference please. Where does it state that in the rules?</p><p></p><p></p><p></p><p>Actually, when NPCs are involved, yes it is. I never said anything about creatures. I only discussed NPCs. Refer to the DMG pages 47-58. Most specifically, page 58 Table 2-44: NPC Gear Value.</p></blockquote><p></p>
[QUOTE="kenjib, post: 598395, member: 530"] Why are you increasing the number of sessions that the character is taking as you compare at increasing levels? They are getting more benefit from more sessions. That's not what I was talking about. I was talking about getting the same benefit across different levels. Let's fix your basic math: XP to get 2nd level: 1,000 XP to take 1st lesson in 10 schools: 1,900 % of level XP: 190% XP to get 6th level (from 4th): 9,000 XP to take 1st lesson in 10 schools: 1,900 % of level XP: 21% XP to get 12th level (from 10th): 21,000 XP to take 1st lesson in 10 schools: 1,900 % of level XP: 9% There is almost no reason other than in-game time and DM fiat (both very campaign specific) not to take the 1st lesson in 10 schools at 12th level because the XP cost at that point is minor. At even higher levels the discrepency only gets worse. Yes, there is the limit of time requirement and DM fiat, but I am not a fan of creating additional rules that the DM has to babysit to prevent player exploit. We have more than enough of those in the core rules already. I'm afraid I don't understand. I hardly think that the wizard is underpowered (and other than the bard, the other spell casters as well) and that D&D needs to make it easier to proliferate the creation of magic items. Could you clarify how this is imbalancing? D&D is a level based game. You grow by gaining levels. Therefore, you learn to fight better by gaining levels. Therefore you can learn new fighting styles through PRCs. D&D is not a point based game. You do not grow by spending points to gain powers, except with a few uncommon exceptions. That's one of the fundamental design aspects of D&D - possibly even the single most fundamental design aspect. Of course I do, but when I use them I like them to save me work, not make more work for me. Re-read by quote, because I'm afraid that you've misunderstood me: Notice that I said "house rules." You previously suggested a house rule (i.e. not in the Path of the Sword book) to correct a problem that I have with said published book. I buy published products so that I don't have to create house rules. Does that clarify what I was saying? I would like a reference please. Where does it state that in the rules? Actually, when NPCs are involved, yes it is. I never said anything about creatures. I only discussed NPCs. Refer to the DMG pages 47-58. Most specifically, page 58 Table 2-44: NPC Gear Value. [/QUOTE]
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