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Fighting Styles: Which option to choose?
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<blockquote data-quote="I'm A Banana" data-source="post: 598684" data-attributes="member: 2067"><p>M'fraid what Kenjib says makes the most sense to me...</p><p></p><p>A lot of it for me was "why bother"? Why have a different way to gain powers when feats and PrC's would work absolutely super in this instance? </p><p></p><p>They don't work as well with magic items, sadly. So a new method existed for those.</p><p></p><p>And I *REALLY* don't understand how being extraordinary is a limiting factor at all...that makes 'em potent, because there's no way you can get rid of 'em. Dispel Magic or AntiMagic allows you to get rid of all magic items that may exist.</p><p></p><p>But that's really a side issue.</p><p></p><p>I mean, why make a new method to handle something that the original method handles quite well by itself? It's not so much an issue of being unbalanced as presented, but flawed in concept.</p><p></p><p>And I'd like to see why *not* to take some beginner levels in these schools at high levels...I mean, XP you're going to more than make back in the session to gain a few pretty rewarding bonuses....it'd be analagous to having scrolls give permanent bonuses....</p><p></p><p>I'm open to seeing these as okay, but I haven't seen any evidence that it's okay beyond "it's just like magic items," when they're really not, prodiving different rewards and unique powers that magic items don't do...</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 598684, member: 2067"] M'fraid what Kenjib says makes the most sense to me... A lot of it for me was "why bother"? Why have a different way to gain powers when feats and PrC's would work absolutely super in this instance? They don't work as well with magic items, sadly. So a new method existed for those. And I *REALLY* don't understand how being extraordinary is a limiting factor at all...that makes 'em potent, because there's no way you can get rid of 'em. Dispel Magic or AntiMagic allows you to get rid of all magic items that may exist. But that's really a side issue. I mean, why make a new method to handle something that the original method handles quite well by itself? It's not so much an issue of being unbalanced as presented, but flawed in concept. And I'd like to see why *not* to take some beginner levels in these schools at high levels...I mean, XP you're going to more than make back in the session to gain a few pretty rewarding bonuses....it'd be analagous to having scrolls give permanent bonuses.... I'm open to seeing these as okay, but I haven't seen any evidence that it's okay beyond "it's just like magic items," when they're really not, prodiving different rewards and unique powers that magic items don't do... [/QUOTE]
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Fighting Styles: Which option to choose?
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