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*TTRPGs General
Fighting Styles: Which option to choose?
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<blockquote data-quote="Tenebrae" data-source="post: 599569" data-attributes="member: 9808"><p>I've used the OA system & found that it requires a whole lots feats for mininum reward. For example, Foot & Fist Master gains a +10 competence bonus on Balance, Jump, & Tumble checks. That's pretty good, but I'm still restricted by how high I can Jump. I did find that at 13th lvl I was able to achieve this, & at 14th lvl my NPC was able to be a Empty Hand master. The NPC is a Expert/Fighter ECL 14. Once you obtain mastery in one style it doesn't take much to learn another. That can be a good thing, if you're a player & a bad thing for the DM. </p><p></p><p>I perfer the system in the Quintessential books: Fighter, Elf, Monk, Druid. It has balanced reqs for most styles, but you should pay XP for all ranks, like the monk does for his legendary forms. Apparently Mongoose are revising it to include XP. I don't mind paying XP for these advantages, it also weeds out the power games who want everything for nothing. </p><p></p><p>I believe that both systems can be used together and wouldn't conflict as much as you might think. Therefore I could be a Foot & Fist Master & also take a couple of Legendary Forms or a Quintessential Fighting Style (ie School). [Of course depends on my class as to what lvl I may achieve.] They combine quite well. It's up to you, player & DM.</p></blockquote><p></p>
[QUOTE="Tenebrae, post: 599569, member: 9808"] I've used the OA system & found that it requires a whole lots feats for mininum reward. For example, Foot & Fist Master gains a +10 competence bonus on Balance, Jump, & Tumble checks. That's pretty good, but I'm still restricted by how high I can Jump. I did find that at 13th lvl I was able to achieve this, & at 14th lvl my NPC was able to be a Empty Hand master. The NPC is a Expert/Fighter ECL 14. Once you obtain mastery in one style it doesn't take much to learn another. That can be a good thing, if you're a player & a bad thing for the DM. I perfer the system in the Quintessential books: Fighter, Elf, Monk, Druid. It has balanced reqs for most styles, but you should pay XP for all ranks, like the monk does for his legendary forms. Apparently Mongoose are revising it to include XP. I don't mind paying XP for these advantages, it also weeds out the power games who want everything for nothing. I believe that both systems can be used together and wouldn't conflict as much as you might think. Therefore I could be a Foot & Fist Master & also take a couple of Legendary Forms or a Quintessential Fighting Style (ie School). [Of course depends on my class as to what lvl I may achieve.] They combine quite well. It's up to you, player & DM. [/QUOTE]
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Fighting Styles: Which option to choose?
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