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Fighting Styles: Which option to choose?
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<blockquote data-quote="2WS-Steve" data-source="post: 602493" data-attributes="member: 3289"><p>Spending xp for magic items does not eliminate the gold cost, it just halves it. Moreover, it costs a character a feat to do this and I assume the designers intended the crafting ability to be one of the special powers of a wizard. Effectively, spellcasters have the special ability to trade off experience points and one or more feats in order to have double their normal gold allotment in magic items for their level.</p><p></p><p>It gets a bit more wanky with spells like permanency; that's a straight trade of XP for special powers. Again, wizards normally benefit the most from this but they also have a limited list of spells to permanency.</p><p></p><p>If you think wizards are overpowered compared to other classes you might want to give other classes similar options. I'd prefer some sort of cost to get access to those options, such as a feat expenditure for a fighter, since wizards have to spend a feat.</p><p></p><p>Keeping the gold cost or some kind of surrogate in place helps control how much gets spent this way and reinforces the point that the character is trading off magic items for the special abilities they acquire. I'd also try to keep tight control of the bonus types provided by the special abilities so that they don't stack with those granted by magic items; or at least when they do stack they cost a lot.</p><p></p><p>All that being said; I'd spend every last gold piece crafting my own items if I were a wizard, maybe slowing down around 20th level when the gold rewards get ridiculous. Crafting is a pretty good deal.</p></blockquote><p></p>
[QUOTE="2WS-Steve, post: 602493, member: 3289"] Spending xp for magic items does not eliminate the gold cost, it just halves it. Moreover, it costs a character a feat to do this and I assume the designers intended the crafting ability to be one of the special powers of a wizard. Effectively, spellcasters have the special ability to trade off experience points and one or more feats in order to have double their normal gold allotment in magic items for their level. It gets a bit more wanky with spells like permanency; that's a straight trade of XP for special powers. Again, wizards normally benefit the most from this but they also have a limited list of spells to permanency. If you think wizards are overpowered compared to other classes you might want to give other classes similar options. I'd prefer some sort of cost to get access to those options, such as a feat expenditure for a fighter, since wizards have to spend a feat. Keeping the gold cost or some kind of surrogate in place helps control how much gets spent this way and reinforces the point that the character is trading off magic items for the special abilities they acquire. I'd also try to keep tight control of the bonus types provided by the special abilities so that they don't stack with those granted by magic items; or at least when they do stack they cost a lot. All that being said; I'd spend every last gold piece crafting my own items if I were a wizard, maybe slowing down around 20th level when the gold rewards get ridiculous. Crafting is a pretty good deal. [/QUOTE]
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Fighting Styles: Which option to choose?
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