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General Tabletop Discussion
*Dungeons & Dragons
Fighting the gods - ideas, tweaks?
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<blockquote data-quote="Celebrim" data-source="post: 6300845" data-attributes="member: 4937"><p>One of the problems with this is by the rules, a god can pretty much at will avoid any fight with a god or being of lesser status. They after all have at will teleport without error, are generally unscryable by any being of less stature, can take multiple actions per round, and have senses that allow them to detect any approaching PC from miles away (and in the some cases weeks in advance, as many have considerable ability to see into the future). So any god that feels actually threatened can simply avoid the fight pretty much indefinitely. In fact, if you are actually threatening a deity, the fight probably begins well in advance of any combat round as deities have almost infinite ability to harass PC's via long range spells and abilities (again with ranges in miles and often not bothered by line of sight) while avoiding any direct confrontation. They can also presumably prepare 'traps' using epic spellcasting to set the stage for any combat they might want to actually stoop to partaking in, and can summon thousands to ten's of thousands of personal agents to protect them and distract attackers. You don't just fight a god. You fight a god plus a couple of legions of their best troops. Mephistopheles is never going to fight anything that can't first fight through the cloud of 6000 Barbed Devils and 6000 Ice Devils surrounding him. So, expect for example to be hit by a couple hundred Order's Wrath (12th level caster), Unholy Blights (12th level caster) and a couple hundred ice storms (13th level caster) per round just to see if the attackers have actually thought this through to any reasonable degree.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 6300845, member: 4937"] One of the problems with this is by the rules, a god can pretty much at will avoid any fight with a god or being of lesser status. They after all have at will teleport without error, are generally unscryable by any being of less stature, can take multiple actions per round, and have senses that allow them to detect any approaching PC from miles away (and in the some cases weeks in advance, as many have considerable ability to see into the future). So any god that feels actually threatened can simply avoid the fight pretty much indefinitely. In fact, if you are actually threatening a deity, the fight probably begins well in advance of any combat round as deities have almost infinite ability to harass PC's via long range spells and abilities (again with ranges in miles and often not bothered by line of sight) while avoiding any direct confrontation. They can also presumably prepare 'traps' using epic spellcasting to set the stage for any combat they might want to actually stoop to partaking in, and can summon thousands to ten's of thousands of personal agents to protect them and distract attackers. You don't just fight a god. You fight a god plus a couple of legions of their best troops. Mephistopheles is never going to fight anything that can't first fight through the cloud of 6000 Barbed Devils and 6000 Ice Devils surrounding him. So, expect for example to be hit by a couple hundred Order's Wrath (12th level caster), Unholy Blights (12th level caster) and a couple hundred ice storms (13th level caster) per round just to see if the attackers have actually thought this through to any reasonable degree. [/QUOTE]
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