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<blockquote data-quote="RangerWickett" data-source="post: 5395736" data-attributes="member: 63"><p>I'm running a one- or two-shot this week wherein the 30th level party tries to keep Lolth and the drow pantheon from conquering Rio de Janeiro. I'm currently statting out Selvetarm, Vhaeraun, Kiaransalee, and Ghaunadar, trying to make them actually be a challenge for 30th level PCs. And I'm convinced Lolth is weak, so I've got a series of "tricks" to throw in and spice things up if the PCs are completely thumping her.</p><p></p><p>Seriously, though, you should either lay ground rules for your players ("You're not allowed to build characters that grant infinite actions for the party, or that can use the same power to stun a creature multiple turns. These are simply not allowed."), or you've got to ridiculously buff up those monsters. </p><p></p><p>Solos are so weak to status conditions. Hell, I ran an 11th level game, where the party managed to give a dragon a constant -2 to all attacks, and minus something ridiculous to all his damage. Even bonus saves don't help. Just be an ass and say, "The god has two turns. At the end of each of his turns, all status effects on him end," or something like that.</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 5395736, member: 63"] I'm running a one- or two-shot this week wherein the 30th level party tries to keep Lolth and the drow pantheon from conquering Rio de Janeiro. I'm currently statting out Selvetarm, Vhaeraun, Kiaransalee, and Ghaunadar, trying to make them actually be a challenge for 30th level PCs. And I'm convinced Lolth is weak, so I've got a series of "tricks" to throw in and spice things up if the PCs are completely thumping her. Seriously, though, you should either lay ground rules for your players ("You're not allowed to build characters that grant infinite actions for the party, or that can use the same power to stun a creature multiple turns. These are simply not allowed."), or you've got to ridiculously buff up those monsters. Solos are so weak to status conditions. Hell, I ran an 11th level game, where the party managed to give a dragon a constant -2 to all attacks, and minus something ridiculous to all his damage. Even bonus saves don't help. Just be an ass and say, "The god has two turns. At the end of each of his turns, all status effects on him end," or something like that. [/QUOTE]
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