Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Fighting The Power Level
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Raven Crowking" data-source="post: 5260402" data-attributes="member: 18280"><p>Pick up a free internet copy of Labyrinth Lord. Design a five-level dungeon using the LL system, where each level is progressively more difficult, and where each level has progressively better treasure. LL is simple system, so creating even a large dungeon is pretty simple. Make sure that there are plenty of ways to delve deeper, if the players desire. Make sure to include a wandering monster table.</p><p></p><p>Assume the setting is for starting characters, but use the sorts of monsters for each level as suggested by the book. </p><p></p><p>Notice how the PCs can quickly get overwhelmed? Notice how, if the PCs fail to keep some "backbone", wandering monsters can cut off thier escape? Notice how not everything has loot?</p><p></p><p>Go and read some older D&D modules; pay attention to how finding the loot requires investigation. Try to incorporate this into your LL dungeon. Look at your encounters, and decide how investigation can give hints and foreshadowing of what is ahead. </p><p></p><p>Take a close look at what you've created. This is an analogue of the original D&D setting. Consider what would happen if your current PCs entered this space with their current attitudes intact. How would they fare? How would they have to change their tactics to succeed?</p><p></p><p>Now, translate that LL work to whatever edition of D&D you are currently running. Will there be a lot of encounters that are not level appropriate? One hopes so. But, if the players learn to consider their actions before acting, they should be able to avoid them. Will you be able to assume a particular wealth by level? No, but, again, the PCs will get rewarded based on performance in more than min-maxing characters and killing everything that they see.</p><p></p><p>You need to provide consequences for behaviour within the game environment -- both positive consequences for behaviour you wish to reinforce and negative consequences for behaviour you do not wish to reward.</p><p></p><p>Or you should just walk away from it and find a new group.</p><p></p><p>Life is too short for games you are not enjoying. Even more so if you are also doing the prep work & running the game. </p><p></p><p>Good luck.</p><p></p><p></p><p>RC</p></blockquote><p></p>
[QUOTE="Raven Crowking, post: 5260402, member: 18280"] Pick up a free internet copy of Labyrinth Lord. Design a five-level dungeon using the LL system, where each level is progressively more difficult, and where each level has progressively better treasure. LL is simple system, so creating even a large dungeon is pretty simple. Make sure that there are plenty of ways to delve deeper, if the players desire. Make sure to include a wandering monster table. Assume the setting is for starting characters, but use the sorts of monsters for each level as suggested by the book. Notice how the PCs can quickly get overwhelmed? Notice how, if the PCs fail to keep some "backbone", wandering monsters can cut off thier escape? Notice how not everything has loot? Go and read some older D&D modules; pay attention to how finding the loot requires investigation. Try to incorporate this into your LL dungeon. Look at your encounters, and decide how investigation can give hints and foreshadowing of what is ahead. Take a close look at what you've created. This is an analogue of the original D&D setting. Consider what would happen if your current PCs entered this space with their current attitudes intact. How would they fare? How would they have to change their tactics to succeed? Now, translate that LL work to whatever edition of D&D you are currently running. Will there be a lot of encounters that are not level appropriate? One hopes so. But, if the players learn to consider their actions before acting, they should be able to avoid them. Will you be able to assume a particular wealth by level? No, but, again, the PCs will get rewarded based on performance in more than min-maxing characters and killing everything that they see. You need to provide consequences for behaviour within the game environment -- both positive consequences for behaviour you wish to reinforce and negative consequences for behaviour you do not wish to reward. Or you should just walk away from it and find a new group. Life is too short for games you are not enjoying. Even more so if you are also doing the prep work & running the game. Good luck. RC [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Fighting The Power Level
Top