I miss the old school style of undead fighting clerics. A number of Turn Undeads, which could outright disintergrate a monster, depending on your level. Skeletons fleeing, for a number of rounds based on a die roll, etc...
Ive been very unsatisfied with creating such a character in 4e. An extremely limited ability to turn undead... undead abilities, mostly just sliding a character (woohoo), and so on... I do have to say that the Sacred Ground spell (name?) is pretty darn good - not sure why it effects every (non undead) enemy though.
ANy ideas? Home-rules? Does Essentials take care of this?
Thanks!
Ive been very unsatisfied with creating such a character in 4e. An extremely limited ability to turn undead... undead abilities, mostly just sliding a character (woohoo), and so on... I do have to say that the Sacred Ground spell (name?) is pretty darn good - not sure why it effects every (non undead) enemy though.
ANy ideas? Home-rules? Does Essentials take care of this?
Thanks!