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<blockquote data-quote="OhGodtheRats" data-source="post: 5412022" data-attributes="member: 71815"><p>Disclaimer: I'm relatively still a Newbian when it comes to D&D. </p><p>It's a little off-topic, but one of the weird clashes I've found between Old & New D&D seems to be regarding the topic of the Undead. Sort of. Check out the logic:</p><p></p><p>1. Rob Heinsoo in multiple interviews talks about when it came to designing 4th edition it was a goal to make it so not every party needed a Cleric. Twas the whole power source thing. Non-Divine leaders are all over the place now & it's not assumed there's a religious/divine/etc guy running around with the adventurers. </p><p></p><p>2. There's a tradition of Clerics (and most Divine Classes) positively owning undead. When Module/adventure folks sit down to flesh out a story/campaign, invariably you want to included horrible undead. I mean, hell....it's traditional.</p><p></p><p>1+2= A lot of designers still assume the party must have some source of Radiant damage, despite Divine classes being an increasingly smaller minority when it comes to Class choice.</p><p></p><p>Long story short: While you don't need a Cleric anymore, the Radiant doom a Divine class brings is sometimes still ASSUMED to be there.</p><p>Case in point (scarred into my brain) may be last years RPGA Special, where the 1st encounter was a trio of Insubstantial Wraiths with Regeneration & basic attacks that Weaken. Longest encounter in my life....because we didn't have a source for Radiant Damage that'd shut off the Regeneration. (Btw Weakened Attacks versus a Regenerating Insubstantial thing is abundant overkill....Doing 1/4 Damage & they heal 5 on their turn?) It's just one example but in most of my campaigns there's been a moment where someone doing a certain damage type has been pivotal. It's the same with Swarms resisting weapon attacks or theme builds vs. Demonic Variable Resistance. </p><p>My 2 Cents.</p><p></p><p>-Jared</p><p></p><p>PS: Our party ended up stocking up on swords that can do radiant damage, consumable Undead-Warding Glowstones, and a few other things. Our kingdom for a Cleric (or Divine whatever).</p></blockquote><p></p>
[QUOTE="OhGodtheRats, post: 5412022, member: 71815"] Disclaimer: I'm relatively still a Newbian when it comes to D&D. It's a little off-topic, but one of the weird clashes I've found between Old & New D&D seems to be regarding the topic of the Undead. Sort of. Check out the logic: 1. Rob Heinsoo in multiple interviews talks about when it came to designing 4th edition it was a goal to make it so not every party needed a Cleric. Twas the whole power source thing. Non-Divine leaders are all over the place now & it's not assumed there's a religious/divine/etc guy running around with the adventurers. 2. There's a tradition of Clerics (and most Divine Classes) positively owning undead. When Module/adventure folks sit down to flesh out a story/campaign, invariably you want to included horrible undead. I mean, hell....it's traditional. 1+2= A lot of designers still assume the party must have some source of Radiant damage, despite Divine classes being an increasingly smaller minority when it comes to Class choice. Long story short: While you don't need a Cleric anymore, the Radiant doom a Divine class brings is sometimes still ASSUMED to be there. Case in point (scarred into my brain) may be last years RPGA Special, where the 1st encounter was a trio of Insubstantial Wraiths with Regeneration & basic attacks that Weaken. Longest encounter in my life....because we didn't have a source for Radiant Damage that'd shut off the Regeneration. (Btw Weakened Attacks versus a Regenerating Insubstantial thing is abundant overkill....Doing 1/4 Damage & they heal 5 on their turn?) It's just one example but in most of my campaigns there's been a moment where someone doing a certain damage type has been pivotal. It's the same with Swarms resisting weapon attacks or theme builds vs. Demonic Variable Resistance. My 2 Cents. -Jared PS: Our party ended up stocking up on swords that can do radiant damage, consumable Undead-Warding Glowstones, and a few other things. Our kingdom for a Cleric (or Divine whatever). [/QUOTE]
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