Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Fighting Truly Massive Creatures...
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pming" data-source="post: 6627380" data-attributes="member: 45197"><p>Hiya!</p><p></p><p>...and the thing about "handwaiving" is this; if it's fun for everyone at the table, the who cares?</p><p></p><p>Me? I just give bigger creatures more HP's and use "simulated physics" with regards to <em>the beastie</em> attacking the PC's...but usually not the other way around. In other words, if the ogre smacks the gnome with his massive tree-club for almost maximum damage, I'll have the gnome "fly back 20', smacking against the wall; you take a total of 14 points of damage from it all"; so maybe the club did 10 and hitting the wall did 4 more, who cares? It looked cool and made sense. The gnome then chucks her dagger at the ogre and "it hits the ogre in the shin for 2 points...he doesn't even notice as he keeps his attention focused on the barbarian in front of him now". Yes, the ogre "technically" took damage, but the amount in comparison to his maximum HP and his size vs the dagger would make the hit virtually unnoticed.</p><p></p><p>So, all the "handwaving", or, in less condescending tone, "DM adjudication", is what is expected in a game of make-believe and magic. As long as it's fun now and won't cause future games to be less-fun... just go with it! I DM my 5e games with what I call "consistent inconsistency". Basically, I will describe what happens, apply rules (or not), or otherwise "change stuff" on a case by case, situation by situation, basis. So after a few levels, that gnome get's hit again by a different ogre for the same amount of damage... the gnome isn't thrown back 20'; she "gives with the blow and slides backwards a bit, still on her feet...the ogre looks a bit surprised and glances at his club as if it was it's fault". But I DM this for <em>everything</em> in the game...so my players know what to expect and aren't caught totally off-guard.</p><p></p><p>The players have a lot to do with this play style; if you have huffy players who want to somehow "win D&D" by the numbers/book, then they will be complaining no matter what you do. If you have players that don't trust you as a DM, they won't have as much fun. If you have players who can't handle anything 'bad' happening to their character, you'll get complaining when something does. But if you have good, mature and socially well adapted players...5e is, IMHO, an <em>excellent</em> RPG system to play. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>^_^</p><p></p><p>Paul L. Ming</p></blockquote><p></p>
[QUOTE="pming, post: 6627380, member: 45197"] Hiya! ...and the thing about "handwaiving" is this; if it's fun for everyone at the table, the who cares? Me? I just give bigger creatures more HP's and use "simulated physics" with regards to [I]the beastie[/I] attacking the PC's...but usually not the other way around. In other words, if the ogre smacks the gnome with his massive tree-club for almost maximum damage, I'll have the gnome "fly back 20', smacking against the wall; you take a total of 14 points of damage from it all"; so maybe the club did 10 and hitting the wall did 4 more, who cares? It looked cool and made sense. The gnome then chucks her dagger at the ogre and "it hits the ogre in the shin for 2 points...he doesn't even notice as he keeps his attention focused on the barbarian in front of him now". Yes, the ogre "technically" took damage, but the amount in comparison to his maximum HP and his size vs the dagger would make the hit virtually unnoticed. So, all the "handwaving", or, in less condescending tone, "DM adjudication", is what is expected in a game of make-believe and magic. As long as it's fun now and won't cause future games to be less-fun... just go with it! I DM my 5e games with what I call "consistent inconsistency". Basically, I will describe what happens, apply rules (or not), or otherwise "change stuff" on a case by case, situation by situation, basis. So after a few levels, that gnome get's hit again by a different ogre for the same amount of damage... the gnome isn't thrown back 20'; she "gives with the blow and slides backwards a bit, still on her feet...the ogre looks a bit surprised and glances at his club as if it was it's fault". But I DM this for [I]everything[/I] in the game...so my players know what to expect and aren't caught totally off-guard. The players have a lot to do with this play style; if you have huffy players who want to somehow "win D&D" by the numbers/book, then they will be complaining no matter what you do. If you have players that don't trust you as a DM, they won't have as much fun. If you have players who can't handle anything 'bad' happening to their character, you'll get complaining when something does. But if you have good, mature and socially well adapted players...5e is, IMHO, an [I]excellent[/I] RPG system to play. :) ^_^ Paul L. Ming [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Fighting Truly Massive Creatures...
Top