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*Dungeons & Dragons
Fighting Truly Massive Creatures...
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<blockquote data-quote="wedgeski" data-source="post: 6627395" data-attributes="member: 16212"><p>Truly enormous creatures are potential battle arenas unto themselves: every part of the creature can be an encounter or (in 4E parlance) a skill challenge.</p><p></p><p>Imagine the war-oliphaunts at the Pelennor Fields in Peter Jackson's <em>RotK</em>. Sure, Legolas is a super-hero and takes one out himself, but look at all the things he does along the way: grabs a tusk to swing up, clambers up the body (using arrows other people had fired into the beast), balances on its hind quarters, takes out the dudes with his bow, engages in melee with a couple of mercs, swings down to slice the ropes holding the cupola, then traverses the spine of the beast to shoot it in the head and surf his way down the trunk to avoid a nasty fall.</p><p></p><p>Stick something like that in the middle of a larger battle, with the PC's tasked to seek out and destroy the oliphaunts, then give them whatever clues they need to take the beast out. Sure hit-point attrition will work, but you don't have 25 rounds to spare, and meantime look at all the damage the mages riding the thing are doing, etc...</p></blockquote><p></p>
[QUOTE="wedgeski, post: 6627395, member: 16212"] Truly enormous creatures are potential battle arenas unto themselves: every part of the creature can be an encounter or (in 4E parlance) a skill challenge. Imagine the war-oliphaunts at the Pelennor Fields in Peter Jackson's [I]RotK[/I]. Sure, Legolas is a super-hero and takes one out himself, but look at all the things he does along the way: grabs a tusk to swing up, clambers up the body (using arrows other people had fired into the beast), balances on its hind quarters, takes out the dudes with his bow, engages in melee with a couple of mercs, swings down to slice the ropes holding the cupola, then traverses the spine of the beast to shoot it in the head and surf his way down the trunk to avoid a nasty fall. Stick something like that in the middle of a larger battle, with the PC's tasked to seek out and destroy the oliphaunts, then give them whatever clues they need to take the beast out. Sure hit-point attrition will work, but you don't have 25 rounds to spare, and meantime look at all the damage the mages riding the thing are doing, etc... [/QUOTE]
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