Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Fighting with reach weapons
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="insanogeddon" data-source="post: 4727693" data-attributes="member: 82822"><p><strong>opportunity</strong></p><p></p><p>Special feats like stand still/awesome blow(srd mont feat)/driving attack(PH 2) allow you to stop foes or drive them back, trip locks them down. All have special requirements as is necessary and sensible, just cause your stick is bigged doesn't mean you can automatically keep things at bay.</p><p> </p><p>Popping that can of worms you may as well go back to 1st edition that had weapon reach and initiative type rules. but under 3.5 what would you sensibly rule ? Whats the logical conclusion? If long spears keep long swords at bay, long swords should keed short swords at bay and they all trump daggers. Next players will be making long swords with 1-2 extra inches on the end (rennasance and musashi stylez), the big creatures with reach just become sillyer etc etc.</p><p> </p><p>Some gems for reach:</p><p> </p><p>5ft step</p><p>Tumble away (and have an attack item.. or a wand storing weapon from dungeon scape I think)</p><p>Monk dip</p><p>Armour Spikes + 2wpn fighting</p><p>Dust of Dissapearance</p><p>Sorcerer (true strike/feather fall) dip to dragon disciple for claw/bite and other goodies (also good as a archer even if unlike monk archers melle is not auto scaling in effectiveness)</p><p>Scout (move first and wait for the beef)</p><p>Spring Attack</p><p>Short Haft (PH 2): change reach to 5ft or wpns that have both are: Kusari Gamma (DMG)/Spiked Chain/Great Axe(complete adventurer i think)</p><p>Deft Opportunist (complete adventurer): +4 to hit on opp attks</p><p>Expert Tactician (complete adventurer): +2hit/dam on opponent opp. attacked for 1rnd for everyone.{great for party helping}</p><p>Standard of Courage (complete warrior): put on a reach weapon, 30ft rad = +2 morale bonus to hit and damage and saves. </p><p>... The last 2 in unison make ANYONE a bard... alas I love them so, but they suck n they die !!</p><p> </p><p>Reach is a great way to make the non BAB full classes comparable in melle awesome!</p></blockquote><p></p>
[QUOTE="insanogeddon, post: 4727693, member: 82822"] [b]opportunity[/b] Special feats like stand still/awesome blow(srd mont feat)/driving attack(PH 2) allow you to stop foes or drive them back, trip locks them down. All have special requirements as is necessary and sensible, just cause your stick is bigged doesn't mean you can automatically keep things at bay. Popping that can of worms you may as well go back to 1st edition that had weapon reach and initiative type rules. but under 3.5 what would you sensibly rule ? Whats the logical conclusion? If long spears keep long swords at bay, long swords should keed short swords at bay and they all trump daggers. Next players will be making long swords with 1-2 extra inches on the end (rennasance and musashi stylez), the big creatures with reach just become sillyer etc etc. Some gems for reach: 5ft step Tumble away (and have an attack item.. or a wand storing weapon from dungeon scape I think) Monk dip Armour Spikes + 2wpn fighting Dust of Dissapearance Sorcerer (true strike/feather fall) dip to dragon disciple for claw/bite and other goodies (also good as a archer even if unlike monk archers melle is not auto scaling in effectiveness) Scout (move first and wait for the beef) Spring Attack Short Haft (PH 2): change reach to 5ft or wpns that have both are: Kusari Gamma (DMG)/Spiked Chain/Great Axe(complete adventurer i think) Deft Opportunist (complete adventurer): +4 to hit on opp attks Expert Tactician (complete adventurer): +2hit/dam on opponent opp. attacked for 1rnd for everyone.{great for party helping} Standard of Courage (complete warrior): put on a reach weapon, 30ft rad = +2 morale bonus to hit and damage and saves. ... The last 2 in unison make ANYONE a bard... alas I love them so, but they suck n they die !! Reach is a great way to make the non BAB full classes comparable in melle awesome! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Fighting with reach weapons
Top