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Fighting With Spears
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<blockquote data-quote="uzagi_akimbo" data-source="post: 1800143" data-attributes="member: 15945"><p>Yep, a "close in fighting" feat really solves most of the problems with the "non-chain" reach weapons pretty efficiently - using it IMCs. Still - that is a house rule.</p><p></p><p>As an added shortcut, we (IMCs) rule polearm (and longspear) use versus opposition 5' away as a quarterstaff, bludgeoning and bashing opponents with the haft (for a less amount of damage - 1D6 20/x2, which is usually much less attractive than the full damage of a polearm ).</p><p></p><p>An official feat you may want to take a look at in addition to "Combat Reflexes" and "Hold the Line" would be "Precise Strike", which allows attacking into an ongoing melee 10' away without the -4 penalty for cover by the shifting opponents.</p><p></p><p>The "Wilderness" book from FFG has some pretty handy alternative ranger fighting styles, one of which focuses on the many uses and exotic manouevres of spears, including extending and foreshortening attack range and reach.... Called (exceedingly inspired ) the "Spear-Fighter". </p><p></p><p></p><p>As an aside - for inspiration, some very convincing scenes regarding polearm/spear use in close-up action and a bucket of pure fun, try to watch "Musa - the Warrior", an absolutely stunning Korean movie from 2000, which has a wicked protagonist using a (slightly bladed - think ranseur) spear for good effect, without much wire-fu or fantasy-gimmickry, staying strictly within the bounds of the physically possible (and I daresay, the historically employed ). Convinced the heck out of any fellow GM feeling uncertain about how a polearm would be employed at 5' range yet - sort of "educational movie" on the GM curriculum around here, hehe.</p></blockquote><p></p>
[QUOTE="uzagi_akimbo, post: 1800143, member: 15945"] Yep, a "close in fighting" feat really solves most of the problems with the "non-chain" reach weapons pretty efficiently - using it IMCs. Still - that is a house rule. As an added shortcut, we (IMCs) rule polearm (and longspear) use versus opposition 5' away as a quarterstaff, bludgeoning and bashing opponents with the haft (for a less amount of damage - 1D6 20/x2, which is usually much less attractive than the full damage of a polearm ). An official feat you may want to take a look at in addition to "Combat Reflexes" and "Hold the Line" would be "Precise Strike", which allows attacking into an ongoing melee 10' away without the -4 penalty for cover by the shifting opponents. The "Wilderness" book from FFG has some pretty handy alternative ranger fighting styles, one of which focuses on the many uses and exotic manouevres of spears, including extending and foreshortening attack range and reach.... Called (exceedingly inspired ) the "Spear-Fighter". As an aside - for inspiration, some very convincing scenes regarding polearm/spear use in close-up action and a bucket of pure fun, try to watch "Musa - the Warrior", an absolutely stunning Korean movie from 2000, which has a wicked protagonist using a (slightly bladed - think ranseur) spear for good effect, without much wire-fu or fantasy-gimmickry, staying strictly within the bounds of the physically possible (and I daresay, the historically employed ). Convinced the heck out of any fellow GM feeling uncertain about how a polearm would be employed at 5' range yet - sort of "educational movie" on the GM curriculum around here, hehe. [/QUOTE]
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