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Fighting With Spears
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<blockquote data-quote="fuindordm" data-source="post: 1800178" data-attributes="member: 5435"><p>I played a spear-using paladin recently, and while it was a lot of fun I think I see the main problem.</p><p></p><p>Fighters are designed to be damage sponges, not just tanks. If a spear is your main weapon, it tends to put you in the second rank of combat, which means you can't protect the weaker members of the party. They're a better choice for multiclassed or light fighters than they are for the tanks and barbarians for this reason.</p><p></p><p>On the other hand, they're great in large open spaces where the party is in danger of getting surrounded.</p><p></p><p>In my next campaign I'm planning to give spear-fighting another try. The two most</p><p>important feats are clearly combat reflexes and spring attack--the latter lets you attack someone and keep more than 10' away so they can't avoid the AoO with a 5' step.</p><p></p><p>I would also have loved a feat allowing me to reduce or ignore the cover penalty for attacking an opponent in melee.</p><p></p><p>The various ideas for haft-fighting are nice, but in most situations it's just as easy for a spear-fighter to stay 10' away from opponents as it is for the spellcastsers to cast their spells without drawing an AoO. A feat letting me attack at 5' would be pretty low priority.</p><p></p><p>--Ben</p></blockquote><p></p>
[QUOTE="fuindordm, post: 1800178, member: 5435"] I played a spear-using paladin recently, and while it was a lot of fun I think I see the main problem. Fighters are designed to be damage sponges, not just tanks. If a spear is your main weapon, it tends to put you in the second rank of combat, which means you can't protect the weaker members of the party. They're a better choice for multiclassed or light fighters than they are for the tanks and barbarians for this reason. On the other hand, they're great in large open spaces where the party is in danger of getting surrounded. In my next campaign I'm planning to give spear-fighting another try. The two most important feats are clearly combat reflexes and spring attack--the latter lets you attack someone and keep more than 10' away so they can't avoid the AoO with a 5' step. I would also have loved a feat allowing me to reduce or ignore the cover penalty for attacking an opponent in melee. The various ideas for haft-fighting are nice, but in most situations it's just as easy for a spear-fighter to stay 10' away from opponents as it is for the spellcastsers to cast their spells without drawing an AoO. A feat letting me attack at 5' would be pretty low priority. --Ben [/QUOTE]
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