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Fighting With Spears
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<blockquote data-quote="UniversalMonster" data-source="post: 1802421" data-attributes="member: 1034"><p>I recommend the spear to anyone restricted to using simple weapons.</p><p></p><p>Once my character is out of spells, just the reach of the longspear is at least a psychological deterrent to something tough closing in on me (vice closing in on the brawlers in my party who stay up front. (I live in deathly fear of rogues and melee attackers getting up close to me). </p><p></p><p>Nobody- even GM-controlled monsters sometimes- seem to like to absorb an Attack of Opportunity, and I'm pretty much guaranteed at least one in most circumstances if I'm attacked. And I can fight from a distance if we get to the point of ganging up on something and I'm forced into melee. I can help out by staying in the second rank. </p><p></p><p>If nothing else, there's usually that. </p><p></p><p>Although I have to say, my attacks of opportunity, when they do hit, usually only do about 3 points of damage. But for some players (and GMs) in tactical situations, the <em>idea</em> of the attack of opportunity is a good enough deterrent. </p><p></p><p>So the bonuses are really pretty good for both offensive and defensive tactics, and especially good for non-brawlers who would otherwise be hiding behind something like a dagger.</p></blockquote><p></p>
[QUOTE="UniversalMonster, post: 1802421, member: 1034"] I recommend the spear to anyone restricted to using simple weapons. Once my character is out of spells, just the reach of the longspear is at least a psychological deterrent to something tough closing in on me (vice closing in on the brawlers in my party who stay up front. (I live in deathly fear of rogues and melee attackers getting up close to me). Nobody- even GM-controlled monsters sometimes- seem to like to absorb an Attack of Opportunity, and I'm pretty much guaranteed at least one in most circumstances if I'm attacked. And I can fight from a distance if we get to the point of ganging up on something and I'm forced into melee. I can help out by staying in the second rank. If nothing else, there's usually that. Although I have to say, my attacks of opportunity, when they do hit, usually only do about 3 points of damage. But for some players (and GMs) in tactical situations, the [i]idea[/i] of the attack of opportunity is a good enough deterrent. So the bonuses are really pretty good for both offensive and defensive tactics, and especially good for non-brawlers who would otherwise be hiding behind something like a dagger. [/QUOTE]
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