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Fighting With Spears
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<blockquote data-quote="Elder-Basilisk" data-source="post: 1806272" data-attributes="member: 3146"><p>True of all reach weapons but true nonetheless. A weapon with reach is pretty much the only way (other than missile weapons) to deal with a flying foe with reach.</p><p></p><p></p><p></p><p>Good ideas all, though only fighters (or multiclassed fighters) have the feats necessary to really pull this off well. That said, a paladin with Quickdraw and Combat Reflexes could make good use of a reach weapon for AoOs and flexibility and switch to the good old greatsword when it came time to lay down the close-range beat-down. And, he's more likely to get long-term benefit from a multi-weapon strategy than a barbarian since a lot of paladins will switch between a lance and a close-range weapon at higher levels too. (Not to mention that Combat Reflexes works with the lance as well).</p><p></p><p></p><p></p><p>I've been playing a polearm wielder for 3 years and I've never found this to be a particularly good tactic. Usually, I move to threaten the guy I want to attack rather than to threaten someone who might cast a spell. Controlling the battlefield, however, and denying foes mobility as well as providing multiple flanks is a big advantage.</p><p></p><p></p><p></p><p>Reach weapons are good for monks, but since they aren't proficient with simple weapons, they take the non-proficiency penalty with all of them. For non-multiclass monks, the spiked chain is probably the best option. They take the -4 penalty anyway but a spiked chain is more easily portable than a guisarme and allows them to use their Improved Trip feat on AoOs.</p><p></p><p></p><p></p><p>Longspear is a good weapon for a combat rogue. However, it has rather limited utility for sneaking.</p><p></p><p></p><p></p><p>Longspear is a good weapon for a sorceror who is actually proficient. It's one of their advantages over wizards because, at least at low levels, they will run out of spells and they will need to mix it up in melee. Also, at low levels, they're not that far behind the fighter in attack bonus so the AoOs are worth something. At higher levels, a lower risk way of using the Aid Other option is nothing to be sneered at.</p><p></p><p>Wizards aren't proficient, however, so if they're going to do something like that, they might as well go whole hog and get a glaive. If you're going to take non-proficiency penalties, you might as well get d10 damage out of it.</p><p></p><p></p><p></p><p>Longspears were a very good druid weapon 3.0. Druids are no longer proficient in 3.5 so it's not really a good idea anymore. Druids have plenty of other options though.</p><p></p><p> I think shortspears are one-handed weapons so it's not a particularly good idea. Multiple light hammers, or throwing axes are better and javalins make better missile weapons if you've got quickdraw.</p><p></p><p>But yes, you can mix ranged and melee attacks in a full attack action so the melee attack, five foot step, throw is legit. (For that matter, you can use two weapon fighting and rapid shot together as long as the rapid shot bonus attack is a ranged attack).</p><p></p><p></p><p></p><p>A very good tactic for controlling the battlefield and limiting your enemies' options.</p></blockquote><p></p>
[QUOTE="Elder-Basilisk, post: 1806272, member: 3146"] True of all reach weapons but true nonetheless. A weapon with reach is pretty much the only way (other than missile weapons) to deal with a flying foe with reach. Good ideas all, though only fighters (or multiclassed fighters) have the feats necessary to really pull this off well. That said, a paladin with Quickdraw and Combat Reflexes could make good use of a reach weapon for AoOs and flexibility and switch to the good old greatsword when it came time to lay down the close-range beat-down. And, he's more likely to get long-term benefit from a multi-weapon strategy than a barbarian since a lot of paladins will switch between a lance and a close-range weapon at higher levels too. (Not to mention that Combat Reflexes works with the lance as well). I've been playing a polearm wielder for 3 years and I've never found this to be a particularly good tactic. Usually, I move to threaten the guy I want to attack rather than to threaten someone who might cast a spell. Controlling the battlefield, however, and denying foes mobility as well as providing multiple flanks is a big advantage. Reach weapons are good for monks, but since they aren't proficient with simple weapons, they take the non-proficiency penalty with all of them. For non-multiclass monks, the spiked chain is probably the best option. They take the -4 penalty anyway but a spiked chain is more easily portable than a guisarme and allows them to use their Improved Trip feat on AoOs. Longspear is a good weapon for a combat rogue. However, it has rather limited utility for sneaking. Longspear is a good weapon for a sorceror who is actually proficient. It's one of their advantages over wizards because, at least at low levels, they will run out of spells and they will need to mix it up in melee. Also, at low levels, they're not that far behind the fighter in attack bonus so the AoOs are worth something. At higher levels, a lower risk way of using the Aid Other option is nothing to be sneered at. Wizards aren't proficient, however, so if they're going to do something like that, they might as well go whole hog and get a glaive. If you're going to take non-proficiency penalties, you might as well get d10 damage out of it. Longspears were a very good druid weapon 3.0. Druids are no longer proficient in 3.5 so it's not really a good idea anymore. Druids have plenty of other options though. I think shortspears are one-handed weapons so it's not a particularly good idea. Multiple light hammers, or throwing axes are better and javalins make better missile weapons if you've got quickdraw. But yes, you can mix ranged and melee attacks in a full attack action so the melee attack, five foot step, throw is legit. (For that matter, you can use two weapon fighting and rapid shot together as long as the rapid shot bonus attack is a ranged attack). A very good tactic for controlling the battlefield and limiting your enemies' options. [/QUOTE]
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