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General Tabletop Discussion
*Dungeons & Dragons
Fighting With Style, Fighting Styles as Level 1 subclass choices
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<blockquote data-quote="Fenris-77" data-source="post: 7632664" data-attributes="member: 6993955"><p>Not all of the archetypes have a fighting style per se though, even if we exclude Champion and Battlemaster (which I see on a reread that you did exclude, <em>mea culpa</em>). The right background, skills, and style choices the fighter has right now can do a good job setting up a mounted warrior, or samurai, without the need for additional mechanics. That said, adding options to the pot is always fun, so the above isn't a reason not to do it.</p><p></p><p>I think mounted combat is a low hanging fruit in that regard, both for knightly types and maybe cavaliers. Arcane Archers seem like they are reasonably covered with just Archery and are probably going to want that over the extra small damage die even if it were an option. You could do a catchall magical attunement one though and it could be used for both the eldritch knight and arcane archer if a player wanted to go that route. A d4 magical superiority die thing could be cool, call it focusing will or whatever. Once per turn the PC can add the die to hit or damage. That would keep it thematically different from the other options available while leaving it generally at the right power level.</p></blockquote><p></p>
[QUOTE="Fenris-77, post: 7632664, member: 6993955"] Not all of the archetypes have a fighting style per se though, even if we exclude Champion and Battlemaster (which I see on a reread that you did exclude, [I]mea culpa[/I]). The right background, skills, and style choices the fighter has right now can do a good job setting up a mounted warrior, or samurai, without the need for additional mechanics. That said, adding options to the pot is always fun, so the above isn't a reason not to do it. I think mounted combat is a low hanging fruit in that regard, both for knightly types and maybe cavaliers. Arcane Archers seem like they are reasonably covered with just Archery and are probably going to want that over the extra small damage die even if it were an option. You could do a catchall magical attunement one though and it could be used for both the eldritch knight and arcane archer if a player wanted to go that route. A d4 magical superiority die thing could be cool, call it focusing will or whatever. Once per turn the PC can add the die to hit or damage. That would keep it thematically different from the other options available while leaving it generally at the right power level. [/QUOTE]
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Fighting With Style, Fighting Styles as Level 1 subclass choices
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