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Fighting Wraiths aka how to annoy your players
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<blockquote data-quote="SirKodiak" data-source="post: 4664497" data-attributes="member: 81864"><p>I'm not saying that people shouldn't institute a house rule changing how vulnerability works with being insubstantial, but with a Wraith's reduced hit points, if you don't effectively halve the vulnerability - as in the default rules - then vulnerabilities are actually twice as potent as against normal creatures. If you halve hitpoints, halve damage, and halve vulnerability, it all works out to being the same as normal.</p><p></p><p>To give a quick example:</p><p>creature A has 100 HP and is vulnerable 5 radiant</p><p>creature B has 50 HP, is vulnerable 5 radiant, and is insubstantial</p><p></p><p>creature A gets hit for 15 radiant damage, and loses 20 (15+5) HP as a result, taking it to 80 HP remaining, 80% of its life</p><p>creature B gets hit for 15 radiant damage, and loses 10 ((15+5)/2) HP as a result, taking it to 40 HP remaining, 80% of its life</p><p></p><p>Percentage reduction in hitpoints is probably a more important yardstick than absolute damage taken, and that still works out.</p></blockquote><p></p>
[QUOTE="SirKodiak, post: 4664497, member: 81864"] I'm not saying that people shouldn't institute a house rule changing how vulnerability works with being insubstantial, but with a Wraith's reduced hit points, if you don't effectively halve the vulnerability - as in the default rules - then vulnerabilities are actually twice as potent as against normal creatures. If you halve hitpoints, halve damage, and halve vulnerability, it all works out to being the same as normal. To give a quick example: creature A has 100 HP and is vulnerable 5 radiant creature B has 50 HP, is vulnerable 5 radiant, and is insubstantial creature A gets hit for 15 radiant damage, and loses 20 (15+5) HP as a result, taking it to 80 HP remaining, 80% of its life creature B gets hit for 15 radiant damage, and loses 10 ((15+5)/2) HP as a result, taking it to 40 HP remaining, 80% of its life Percentage reduction in hitpoints is probably a more important yardstick than absolute damage taken, and that still works out. [/QUOTE]
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Fighting Wraiths aka how to annoy your players
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