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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
figments in combat (3.5)
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<blockquote data-quote="RUMBLETiGER" data-source="post: 6022069" data-attributes="member: 6674868"><p>If your DM is willing to cooperate with you, and if I was your DM I'd permit this, having the opponent roll will save to disbelieve and visual or auditory illusion and consider that as something to interact with in combat.</p><p></p><p>Imagine being a castle, having just been jumped by 3 assassins and fighting ensues between my party and the would-be killers. If I used <em>Ghost sound</em> to simulate the sound of solders footsteps, armor clanking and orders being given, coming just down the hall around the corner out of my sight, I'd expect an opponent that considered strategy and personal safety to possibly use a round to move away from the hallway, possibly move to a more strategic position to anticipate the incoming enemies, or maybe even flee.</p><p></p><p>If I was in the woods and we were being attacked by a pack of wolves, the sudden appearance of the <em>Silent Image</em> of a grizzly bear should cause the wolves to back of and regroup around the new threat for at least a round or two before they realize they cannot smell or see the new threat, and then maybe in round 3 I'd allow a will save since such creatures would instinctively back off out of self preservation before they considered the reality of the threat.</p><p></p><p>Anytime your opponent might think you're capable of casting <em>Summon Monster</em> spells, you can toss up an illusionary creature instead. That should buy you a round or three. </p><p></p><p>Case in point, the <a href="http://www.giantitp.com/comics/oots0805.html" target="_blank">Celestial Tree Sloth Attack</a> and <a href="http://www.giantitp.com/comics/oots0478.html" target="_blank">Vaarsuvius Education On Illusionary Summons</a>.</p></blockquote><p></p>
[QUOTE="RUMBLETiGER, post: 6022069, member: 6674868"] If your DM is willing to cooperate with you, and if I was your DM I'd permit this, having the opponent roll will save to disbelieve and visual or auditory illusion and consider that as something to interact with in combat. Imagine being a castle, having just been jumped by 3 assassins and fighting ensues between my party and the would-be killers. If I used [I]Ghost sound[/I] to simulate the sound of solders footsteps, armor clanking and orders being given, coming just down the hall around the corner out of my sight, I'd expect an opponent that considered strategy and personal safety to possibly use a round to move away from the hallway, possibly move to a more strategic position to anticipate the incoming enemies, or maybe even flee. If I was in the woods and we were being attacked by a pack of wolves, the sudden appearance of the [I]Silent Image[/I] of a grizzly bear should cause the wolves to back of and regroup around the new threat for at least a round or two before they realize they cannot smell or see the new threat, and then maybe in round 3 I'd allow a will save since such creatures would instinctively back off out of self preservation before they considered the reality of the threat. Anytime your opponent might think you're capable of casting [I]Summon Monster[/I] spells, you can toss up an illusionary creature instead. That should buy you a round or three. Case in point, the [URL="http://www.giantitp.com/comics/oots0805.html"]Celestial Tree Sloth Attack[/URL] and [URL="http://www.giantitp.com/comics/oots0478.html"]Vaarsuvius Education On Illusionary Summons[/URL]. [/QUOTE]
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