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figments in combat (3.5)
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<blockquote data-quote="Gantros" data-source="post: 6022101" data-attributes="member: 15836"><p>Here are some more ideas for Silent Image:</p><p></p><ul> <li data-xf-list-type="ul">Baiting an ambush or trap</li> <li data-xf-list-type="ul">Creating an illusion of a wall, bush, etc. slightly displaced from its true position, so allies can hide or move stealthily behind it</li> <li data-xf-list-type="ul">Creating a diversion (e.g. a pile of treasure to distract greedy creatures, a powerful-looking unattended magic item, or a helpless child in danger to distract good-aligned opponents)</li> <li data-xf-list-type="ul">Controlling the battlefield by creating false barriers and covering up doors, passageways, or pits</li> <li data-xf-list-type="ul">Duplicating the effect of an Obscuring Mist (only better because it can be moved, allies can be allowed to ignore it if the caster informs them that it is an illusion, and because it’s mist, most interactions with it would not trigger a check to disbelieve unless an opponent physically entered the area)</li> <li data-xf-list-type="ul">Creating one or more ghostly copies of the caster or an ally (would not necessarily trigger a Save if hit because it appears incorporeal)</li> <li data-xf-list-type="ul">Creating an illusion of a large rock or similar object to hide inside of</li> <li data-xf-list-type="ul">Creating a false bridge, or extending a ledge over a chasm, then luring opponents on to it</li> </ul></blockquote><p></p>
[QUOTE="Gantros, post: 6022101, member: 15836"] Here are some more ideas for Silent Image: [LIST] [*]Baiting an ambush or trap [*]Creating an illusion of a wall, bush, etc. slightly displaced from its true position, so allies can hide or move stealthily behind it [*]Creating a diversion (e.g. a pile of treasure to distract greedy creatures, a powerful-looking unattended magic item, or a helpless child in danger to distract good-aligned opponents) [*]Controlling the battlefield by creating false barriers and covering up doors, passageways, or pits [*]Duplicating the effect of an Obscuring Mist (only better because it can be moved, allies can be allowed to ignore it if the caster informs them that it is an illusion, and because it’s mist, most interactions with it would not trigger a check to disbelieve unless an opponent physically entered the area) [*]Creating one or more ghostly copies of the caster or an ally (would not necessarily trigger a Save if hit because it appears incorporeal) [*]Creating an illusion of a large rock or similar object to hide inside of [*]Creating a false bridge, or extending a ledge over a chasm, then luring opponents on to it [/LIST] [/QUOTE]
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figments in combat (3.5)
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