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Community
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Figured Out One of my Main Problems with D&DI
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<blockquote data-quote="dmccoy1693" data-source="post: 3846913" data-attributes="member: 51747"><p>Before I begin, I want to state that I am not currently a D&DI subscriber, but I have been following the updates as closely as possible, but I concede the possibility that I missed stuff and everything I say is completely baseless.</p><p></p><p>I think I finally figured out one of my main problems with the online gaming portion of D&DI: I don't feel like I can make the EXACT game I want and I don't feel it is 3rd party optimized. Say I find an adventure in Dungeon I want to run with my online gaming group. Does the map and the custom monsters come pre-programmed or do I have to tell the computer this is what the map should look like and this is what the monsters have. </p><p></p><p>Now take that and apply it to 3rd party publishers. Last I heard (and this was a while ago so it may be out of date) WotC was asking 3rd party publisher if they wanted to pay WotC to essentially weed out the wannabe's. But as far as I understand it, they're not going to get anything save the logo on their books. Well what if it also came with the possibility of being able to sell maps, adventures, and all the rest of their products online for use with D&DI. Maps already laid out so the DM doesn't have to recreate what's in the print/pdf module. Adventures with the basic storyline already laid out. I mean if I'm a DM and want to use alot of monsters out of the ToH, why should I have to enter in all the information when I can just pay Necro for the code to unlock the book online? And why can't a 3rd party company exist for the sole purpose of creating/selling custom online minis? </p><p></p><p>What about if I want to run a different campaign setting online? Say I want to run the 3.5 fluff version of dragonlance. Can I shut off Tieflings and create the gnome race? Can I add the classes/PrCs from the books? </p><p></p><p>Can I do all this?</p></blockquote><p></p>
[QUOTE="dmccoy1693, post: 3846913, member: 51747"] Before I begin, I want to state that I am not currently a D&DI subscriber, but I have been following the updates as closely as possible, but I concede the possibility that I missed stuff and everything I say is completely baseless. I think I finally figured out one of my main problems with the online gaming portion of D&DI: I don't feel like I can make the EXACT game I want and I don't feel it is 3rd party optimized. Say I find an adventure in Dungeon I want to run with my online gaming group. Does the map and the custom monsters come pre-programmed or do I have to tell the computer this is what the map should look like and this is what the monsters have. Now take that and apply it to 3rd party publishers. Last I heard (and this was a while ago so it may be out of date) WotC was asking 3rd party publisher if they wanted to pay WotC to essentially weed out the wannabe's. But as far as I understand it, they're not going to get anything save the logo on their books. Well what if it also came with the possibility of being able to sell maps, adventures, and all the rest of their products online for use with D&DI. Maps already laid out so the DM doesn't have to recreate what's in the print/pdf module. Adventures with the basic storyline already laid out. I mean if I'm a DM and want to use alot of monsters out of the ToH, why should I have to enter in all the information when I can just pay Necro for the code to unlock the book online? And why can't a 3rd party company exist for the sole purpose of creating/selling custom online minis? What about if I want to run a different campaign setting online? Say I want to run the 3.5 fluff version of dragonlance. Can I shut off Tieflings and create the gnome race? Can I add the classes/PrCs from the books? Can I do all this? [/QUOTE]
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Figured Out One of my Main Problems with D&DI
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