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*Pathfinder & Starfinder
Figureing XP for an odd encounter
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<blockquote data-quote="Thondor" data-source="post: 2248949" data-attributes="member: 31955"><p>Well, I followed this with interest since I recently had a group (all-new players, 4 1st level characters) attacked by 10 goblins and an ogre while using fortifications to their benefit.</p><p>Thing is they could have steathed their way out of it with a probable small scuffle but instead stayed and rigged up a couple traps and some boiling fat. They ended up killing all but the goblin leader and 2 goblin archers who used a back exit the PC didn't know about. 4 goblins also used that door too ambush them.</p><p>I still feel conflicted over the whole issue. The situation was clearly in their favour, and that's why they stayed. But they made the situation more in their favour. They knew the 10 goblins were out there ( the ogre was a surprise) And new help would arrive eventually. So they wanted to hold the fort and eliminate the threat. It seems to me that they did the intelligent thing. And they learnt that when properly prepared and in favorable situations you can do things you certainly wouldn't be able to do normally. (Shortly I plan to have them learn that when ambushed in the middle of the night 3 goblins can be a serious threat) Which tells me they should be getting a bonus. These are all first time gamers sound strategy needs to be encouraged just like acting in character.</p><p>So it almost seems to me that I should be reducing the XP for favorable conditions, not reducing it for the conditions they created, and giving them a bonus because of the learning experience. </p><p>I don't know and all the discussion so far hasn't swayed me very far. In the original case I think that the fact the party was divided to start is very important. Another important question is was the bridge made slippery by the party? When it comes down to it though I think there's a question you need to ask yourself:</p><p>Did you make it easier than it should have been? Did you go easy on the party knowing they wouldn't survive if the orcs acted too intelligently? Why didn't they attack with ranged weapons? Why didn't they scout for the other entrance? Why did they keep running across the bridge when there was a flaming sphere on it? people just don't do that. Much less worgs, fire is a great source of fear for animals. If you reduced the risk then yes the XP should be lowered. If the PC's acted intelligently and there foe's reacted on somewhat equal terms then why should they be penalyzed.</p><p>Of course there's nothing wrong with reducing the risk, it just needs to be taken into account. Enough rambling I'm not sure if I even agree with myself anyway.</p><p> </p><p>-We always forget that the monster doesn't want to die either-</p></blockquote><p></p>
[QUOTE="Thondor, post: 2248949, member: 31955"] Well, I followed this with interest since I recently had a group (all-new players, 4 1st level characters) attacked by 10 goblins and an ogre while using fortifications to their benefit. Thing is they could have steathed their way out of it with a probable small scuffle but instead stayed and rigged up a couple traps and some boiling fat. They ended up killing all but the goblin leader and 2 goblin archers who used a back exit the PC didn't know about. 4 goblins also used that door too ambush them. I still feel conflicted over the whole issue. The situation was clearly in their favour, and that's why they stayed. But they made the situation more in their favour. They knew the 10 goblins were out there ( the ogre was a surprise) And new help would arrive eventually. So they wanted to hold the fort and eliminate the threat. It seems to me that they did the intelligent thing. And they learnt that when properly prepared and in favorable situations you can do things you certainly wouldn't be able to do normally. (Shortly I plan to have them learn that when ambushed in the middle of the night 3 goblins can be a serious threat) Which tells me they should be getting a bonus. These are all first time gamers sound strategy needs to be encouraged just like acting in character. So it almost seems to me that I should be reducing the XP for favorable conditions, not reducing it for the conditions they created, and giving them a bonus because of the learning experience. I don't know and all the discussion so far hasn't swayed me very far. In the original case I think that the fact the party was divided to start is very important. Another important question is was the bridge made slippery by the party? When it comes down to it though I think there's a question you need to ask yourself: Did you make it easier than it should have been? Did you go easy on the party knowing they wouldn't survive if the orcs acted too intelligently? Why didn't they attack with ranged weapons? Why didn't they scout for the other entrance? Why did they keep running across the bridge when there was a flaming sphere on it? people just don't do that. Much less worgs, fire is a great source of fear for animals. If you reduced the risk then yes the XP should be lowered. If the PC's acted intelligently and there foe's reacted on somewhat equal terms then why should they be penalyzed. Of course there's nothing wrong with reducing the risk, it just needs to be taken into account. Enough rambling I'm not sure if I even agree with myself anyway. -We always forget that the monster doesn't want to die either- [/QUOTE]
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Figureing XP for an odd encounter
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