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<blockquote data-quote="delericho" data-source="post: 2698780" data-attributes="member: 22424"><p>Yes, sort of.</p><p></p><p>I visited a friend in the States at the start of the year, and ran a session for that group. The module was "I6 Ravenloft", and I ran it without miniatures or battlemap. (Normally, I use cardboard tokens and a battlemat, while that group use miniatures and the mat.)</p><p></p><p>Anyway, the feel of the session was very different from what I was used to, and I'm told was also different from what they were used to. What we found was that combat became less detailed and tactical, and generally ran faster. Additionally, the focus shifted somewhat away from combat in general, and more towards role-play aspects of the game.</p><p></p><p>Oh, I also found that I spent a bit more time describing actions and sensations in combat, rather than just moving tokens about. So, when the wolves attacked the party, I talked about the pain of a vicious bite, and the feral breath of the creature, instead of just saying it moved over here and attacked.</p><p></p><p>Of course, it also helped that I was really on fire that night, and ran one of my best sessions ever. Oh, and that that module is one of the very best ever written.</p></blockquote><p></p>
[QUOTE="delericho, post: 2698780, member: 22424"] Yes, sort of. I visited a friend in the States at the start of the year, and ran a session for that group. The module was "I6 Ravenloft", and I ran it without miniatures or battlemap. (Normally, I use cardboard tokens and a battlemat, while that group use miniatures and the mat.) Anyway, the feel of the session was very different from what I was used to, and I'm told was also different from what they were used to. What we found was that combat became less detailed and tactical, and generally ran faster. Additionally, the focus shifted somewhat away from combat in general, and more towards role-play aspects of the game. Oh, I also found that I spent a bit more time describing actions and sensations in combat, rather than just moving tokens about. So, when the wolves attacked the party, I talked about the pain of a vicious bite, and the feral breath of the creature, instead of just saying it moved over here and attacked. Of course, it also helped that I was really on fire that night, and ran one of my best sessions ever. Oh, and that that module is one of the very best ever written. [/QUOTE]
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