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Figurine Master PrC
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<blockquote data-quote="IcyCool" data-source="post: 2255512" data-attributes="member: 20308"><p>I have a couple of questions, and a few suggestions:</p><p></p><p>#1. I don't understand the "Reduced Separation" ability, could you please explain it?</p><p></p><p>#2. What are you trying to accomplish with the "Protect Master" ability? Could you explain it?</p><p></p><p>What if you made the following changes (in bold):</p><p></p><p>Prerequisites</p><p></p><p>Skills: Use Magic Device 8, Survival 4, Knowledge arcane 4</p><p>Feats: <strong>Craft Wonderous Item</strong>, Iron Will, Track</p><p>Spells: <strong>Spellcaster level 3rd or higher</strong> (This is a prereq for Craft Wonderous, and doesn't tie you into arcane only.)</p><p><strong>Special: Must have the Animal Companion or Familiar class feature, and must possess at least one Figurine of Wonderous power.</strong></p><p></p><p>Class Features:</p><p><strong>Figurine Companion (Su): At 1st level a figurine master treats one active figurine as an animal companion. For purposes of determining the strength of this animal companion, treat the Figurine Master as a Druid of his character level. At 6th level, the figurine master can treat a second active figurine as an animal companion. For purposes of determining the strength of this secondary animal companion, treat the Figurine Master as a Druid of his character level -4.</strong></p><p><strong>While any figurine may be used as the figurine companion at any given time the primary figurine companion is always determined as the first figurine activated on any particular day. At 6th level the secondary figurine companion is determined as the second figurine activated each day.</strong></p><p></p><p>Replace the Craft Wonderous Item ability with the following:</p><p><strong>Animate Objects(Sp) - A Figurine Master gains the ability to use Animate Objects as a spell-like ability 1/day at 5th level, and 3/day at 10th level.</strong></p><p></p><p><strong>Familiar Figurine - At 3rd level any figurine master’s current or future animal companions or familiars become special figurines of wondrous power. A familiar figurine can not be destroyed unless the actual figurine is destroyed and may only be activated for one hour per figurine master level per day. The Figurine Master looses all benefits from a familiar while the figurine is not activated. A Familiar Figurine is unaffected by the Figurine Companion, Extended Control, Reduced Separation, Repair Figurine and Steal Figurine abilities of any Figurine Master.</strong></p><p></p><p><strong>Repair figurine (Sp): The figurine Master may repair broken or damaged figurines of wondrous power and restore the magic that animates them by paying half of the creation cost (1/4 of the market price) in raw materials, and half of the experience cost in xp.</strong></p></blockquote><p></p>
[QUOTE="IcyCool, post: 2255512, member: 20308"] I have a couple of questions, and a few suggestions: #1. I don't understand the "Reduced Separation" ability, could you please explain it? #2. What are you trying to accomplish with the "Protect Master" ability? Could you explain it? What if you made the following changes (in bold): Prerequisites Skills: Use Magic Device 8, Survival 4, Knowledge arcane 4 Feats: [b]Craft Wonderous Item[/b], Iron Will, Track Spells: [b]Spellcaster level 3rd or higher[/b] (This is a prereq for Craft Wonderous, and doesn't tie you into arcane only.) [b]Special: Must have the Animal Companion or Familiar class feature, and must possess at least one Figurine of Wonderous power.[/b] Class Features: [b]Figurine Companion (Su): At 1st level a figurine master treats one active figurine as an animal companion. For purposes of determining the strength of this animal companion, treat the Figurine Master as a Druid of his character level. At 6th level, the figurine master can treat a second active figurine as an animal companion. For purposes of determining the strength of this secondary animal companion, treat the Figurine Master as a Druid of his character level -4. While any figurine may be used as the figurine companion at any given time the primary figurine companion is always determined as the first figurine activated on any particular day. At 6th level the secondary figurine companion is determined as the second figurine activated each day.[/b] Replace the Craft Wonderous Item ability with the following: [b]Animate Objects(Sp) - A Figurine Master gains the ability to use Animate Objects as a spell-like ability 1/day at 5th level, and 3/day at 10th level.[/b] [b]Familiar Figurine - At 3rd level any figurine master’s current or future animal companions or familiars become special figurines of wondrous power. A familiar figurine can not be destroyed unless the actual figurine is destroyed and may only be activated for one hour per figurine master level per day. The Figurine Master looses all benefits from a familiar while the figurine is not activated. A Familiar Figurine is unaffected by the Figurine Companion, Extended Control, Reduced Separation, Repair Figurine and Steal Figurine abilities of any Figurine Master.[/b] [b]Repair figurine (Sp): The figurine Master may repair broken or damaged figurines of wondrous power and restore the magic that animates them by paying half of the creation cost (1/4 of the market price) in raw materials, and half of the experience cost in xp.[/b] [/QUOTE]
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