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General Tabletop Discussion
*Pathfinder & Starfinder
Figuring Out Combat Superiority
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<blockquote data-quote="Ratskinner" data-source="post: 5980156" data-attributes="member: 6688937"><p>I, of course, have no more idea than anybody else, but anyway.</p><p></p><p></p><p></p><p>Presumably, perhaps even with its own "for a more old-school feel" caveat.</p><p></p><p></p><p></p><p>I would guess...weird chart, but its probably just a column on the Fighter table. It makes a sort of sense that the average damage output of the CS dice steadily, except the levels where you get additional dice. However, that would make the chart look like:</p><p>[code]</p><p>Level CS dice Average</p><p>1 1d4 +2.5</p><p>2 1d6 +3.5</p><p>3 1d8 +4.5</p><p>4 1d10 +5.5</p><p>5 2d6 +7</p><p>6 2d8 +9</p><p>7 2d10 +11</p><p>8 3d6 +10.5</p><p>9 3d8 +13.5</p><p>10 3d10 +16.5</p><p>11 4d6 +15[/code]Note the big jump at level 5. You get an extra token to spend <em>and </em>a 1.5 point raise in average damage dealt. Compare that with level 8, where the average drops, but you get more options.</p><p></p><p>Of course, maybe that's worth it. I guess it depends on the levels at which different things happen.</p><p></p><p></p><p>Presumably....hopefully.</p><p></p><p></p><p></p><p>I seriously doubt it. My guess is that quite a few powers are "riders" that go along with your attack.</p><p></p><p></p><p></p><p>I would think it would be an option to use a static rather than random, but I think the idea is to balance the stunts and damage so that (as much as possible) the simple fighter is as generally effective as the fellow who chooses to use all the bells and whistles. Thus, 4e fighter guy can play at the same table as 2e fighter guy.</p></blockquote><p></p>
[QUOTE="Ratskinner, post: 5980156, member: 6688937"] I, of course, have no more idea than anybody else, but anyway. Presumably, perhaps even with its own "for a more old-school feel" caveat. I would guess...weird chart, but its probably just a column on the Fighter table. It makes a sort of sense that the average damage output of the CS dice steadily, except the levels where you get additional dice. However, that would make the chart look like: [code] Level CS dice Average 1 1d4 +2.5 2 1d6 +3.5 3 1d8 +4.5 4 1d10 +5.5 5 2d6 +7 6 2d8 +9 7 2d10 +11 8 3d6 +10.5 9 3d8 +13.5 10 3d10 +16.5 11 4d6 +15[/code]Note the big jump at level 5. You get an extra token to spend [I]and [/I]a 1.5 point raise in average damage dealt. Compare that with level 8, where the average drops, but you get more options. Of course, maybe that's worth it. I guess it depends on the levels at which different things happen. Presumably....hopefully. I seriously doubt it. My guess is that quite a few powers are "riders" that go along with your attack. I would think it would be an option to use a static rather than random, but I think the idea is to balance the stunts and damage so that (as much as possible) the simple fighter is as generally effective as the fellow who chooses to use all the bells and whistles. Thus, 4e fighter guy can play at the same table as 2e fighter guy. [/QUOTE]
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Figuring Out Combat Superiority
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