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General Tabletop Discussion
*Pathfinder & Starfinder
Figuring Out Combat Superiority
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<blockquote data-quote="Stormonu" data-source="post: 5980307" data-attributes="member: 52734"><p>I wonder what else might you be able to do with these dice?</p><p></p><p>- Could you spend a dice for an extra attack in a round? Since CS dice are one use per round, you could switch between making many attacks vs. fewer attacks that hit harder. Though this may favor heavy weapon wielders - unless you made it you had to spend a die per hand of the weapon...</p><p></p><p>- Would you have to spend a die for special manuevers like Trip, Bull Rush, Disarm and the like? I don't really like this, but if spending the die let you perform the maneuver and still deal regular weapon damage as well (and other classes would just do the maneuver but no damage), that might be a better option.</p><p></p><p>- Could you spend a die to add to an attack roll or perhaps "gain advantage" with an attack roll? This would be really neat if you could spend it after you made the attack roll. Miss an opponent by 3? Spend a die and either gain a fixed bonus or roll the die and add to the total. </p><p></p><p>- Could you spend the die to do minimum damage on a miss? Instead of the above, this might replace the "Reaper" ability - an example of special use of CS granted by theme.</p><p></p><p><EDIT> More thoughts....</p><p></p><p>I don't think Wizards or Clerics should gain an equivalent ability. This ability is about giving options to the Fighter, and the Wizard and Cleric already have options available to them in regard to their spell selection. That said, I think the rogue would benefit from a diluted version of CS. Where the fighter can use his CS at any time, the rogue's would be limited to times when he has Advantage, would have a narrower range of options (backstab, inflicting conditions) and would advance slower than the Fighter's acquisition of CS dice.</p></blockquote><p></p>
[QUOTE="Stormonu, post: 5980307, member: 52734"] I wonder what else might you be able to do with these dice? - Could you spend a dice for an extra attack in a round? Since CS dice are one use per round, you could switch between making many attacks vs. fewer attacks that hit harder. Though this may favor heavy weapon wielders - unless you made it you had to spend a die per hand of the weapon... - Would you have to spend a die for special manuevers like Trip, Bull Rush, Disarm and the like? I don't really like this, but if spending the die let you perform the maneuver and still deal regular weapon damage as well (and other classes would just do the maneuver but no damage), that might be a better option. - Could you spend a die to add to an attack roll or perhaps "gain advantage" with an attack roll? This would be really neat if you could spend it after you made the attack roll. Miss an opponent by 3? Spend a die and either gain a fixed bonus or roll the die and add to the total. - Could you spend the die to do minimum damage on a miss? Instead of the above, this might replace the "Reaper" ability - an example of special use of CS granted by theme. <EDIT> More thoughts.... I don't think Wizards or Clerics should gain an equivalent ability. This ability is about giving options to the Fighter, and the Wizard and Cleric already have options available to them in regard to their spell selection. That said, I think the rogue would benefit from a diluted version of CS. Where the fighter can use his CS at any time, the rogue's would be limited to times when he has Advantage, would have a narrower range of options (backstab, inflicting conditions) and would advance slower than the Fighter's acquisition of CS dice. [/QUOTE]
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