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General Tabletop Discussion
*Pathfinder & Starfinder
Figuring Out Combat Superiority
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<blockquote data-quote="pemerton" data-source="post: 5980372" data-attributes="member: 42582"><p>4d8 is better than 5d6 as far as damage (but not tokens) is concerned. Likewise 5d8 compared to 6d6.</p><p></p><p>Given that, in the era of bounded accuracy, damage and hit point growth is where it's at, I would be surprised if they stepped the die size down: to maintain some sort of equivalence over time, you want the die size to stay the same or grow, as the number of dice also grows.</p><p></p><p>I'm guessing 1d4 at 1st, 1d6 at 3rd, 2d6 at 5th. 1d6 at 3rd fits with the +1 to damage at 3rd level mentioned on the playtest fighter sheet.</p><p></p><p>I'll extrapolate from there to 2d8 at 7th, 3d8 at 9th, 3d10 at 11th, 4d10 at 13th, 4d12 at 15th, 5d12 at 17th, 6d12 at 19th.</p><p></p><p>Applied as damage, the average at each level is:</p><p></p><p>1 (2.5)</p><p>3 (3.5)</p><p>5 (7)</p><p>7 (9)</p><p>9 (13.5)</p><p>11 (16.5)</p><p>13 (22)</p><p>15 (26)</p><p>17 (32.5)</p><p>19 (39)</p><p></p><p>Assuming the rogue is getting one sneak attack die per level (as the playtest suggests), then the fighter never comes close to the rogue - even at 19th, when the fighter is peaking at an average of +2 damage per level, the rogue is getting +3.5 (ie 1d6) per level.</p></blockquote><p></p>
[QUOTE="pemerton, post: 5980372, member: 42582"] 4d8 is better than 5d6 as far as damage (but not tokens) is concerned. Likewise 5d8 compared to 6d6. Given that, in the era of bounded accuracy, damage and hit point growth is where it's at, I would be surprised if they stepped the die size down: to maintain some sort of equivalence over time, you want the die size to stay the same or grow, as the number of dice also grows. I'm guessing 1d4 at 1st, 1d6 at 3rd, 2d6 at 5th. 1d6 at 3rd fits with the +1 to damage at 3rd level mentioned on the playtest fighter sheet. I'll extrapolate from there to 2d8 at 7th, 3d8 at 9th, 3d10 at 11th, 4d10 at 13th, 4d12 at 15th, 5d12 at 17th, 6d12 at 19th. Applied as damage, the average at each level is: 1 (2.5) 3 (3.5) 5 (7) 7 (9) 9 (13.5) 11 (16.5) 13 (22) 15 (26) 17 (32.5) 19 (39) Assuming the rogue is getting one sneak attack die per level (as the playtest suggests), then the fighter never comes close to the rogue - even at 19th, when the fighter is peaking at an average of +2 damage per level, the rogue is getting +3.5 (ie 1d6) per level. [/QUOTE]
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