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General Tabletop Discussion
*Pathfinder & Starfinder
Figuring out how to match enemies
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<blockquote data-quote="Starfox" data-source="post: 6132153" data-attributes="member: 2303"><p>I feel you are overthinking things, it really isn't that hard. A team of a bard, sorcerer, and barbarian is pretty well mixed and can handle most types of adversaries. Just don't throw too many or too powerful monsters at them. And don't expect them too handle too many encounters in a row. A bard might be able to do some healing, but even so both rage and bardic music are limited resources, as is the sorcerer's spells. 3 easy fights a day is about all you can expect such a party to handle.</p><p></p><p>For your first campaign, I'd recommend that you err on the side of caution and make most encounters balanced to be easy. Remember, your role is to entertain them, not to kill them. Read the rules on challenge rating and make sure most encounters are CR 1 or less, with an occasional dramatic fight at CR 2-3. This will let your players feel heroic, even if they make mistakes.</p><p></p><p>As to the types of opponents this party can face, I think they will all find ranged opponent's the easiest - the sorcerer excels at range and the barbarian is fast and loves charging. The bard can be built in many ways, so it is harder to tell. Spellcasters are effectively ranged opponents and the barbarian will often take level 1 spellcasters out in a single blow. Melee opponents are probably much trickier for them, as the bard and sorcerer can easily be swamped and unable to use their spells and even the barbarian - with his mediocre AC for a fighter-type - can be overwhelmed. Usually, a mix is best, with some special hazards (such as web-weaving spiders, or weak flying opponents) adding variety.</p><p></p><p>Don't expect much counterspelling - it requires that you ready an action AND expend a spell, and in most games this happens 1-2 times during an entire campaign. It is dramatic when it happens, but don't count on it to happen much.</p></blockquote><p></p>
[QUOTE="Starfox, post: 6132153, member: 2303"] I feel you are overthinking things, it really isn't that hard. A team of a bard, sorcerer, and barbarian is pretty well mixed and can handle most types of adversaries. Just don't throw too many or too powerful monsters at them. And don't expect them too handle too many encounters in a row. A bard might be able to do some healing, but even so both rage and bardic music are limited resources, as is the sorcerer's spells. 3 easy fights a day is about all you can expect such a party to handle. For your first campaign, I'd recommend that you err on the side of caution and make most encounters balanced to be easy. Remember, your role is to entertain them, not to kill them. Read the rules on challenge rating and make sure most encounters are CR 1 or less, with an occasional dramatic fight at CR 2-3. This will let your players feel heroic, even if they make mistakes. As to the types of opponents this party can face, I think they will all find ranged opponent's the easiest - the sorcerer excels at range and the barbarian is fast and loves charging. The bard can be built in many ways, so it is harder to tell. Spellcasters are effectively ranged opponents and the barbarian will often take level 1 spellcasters out in a single blow. Melee opponents are probably much trickier for them, as the bard and sorcerer can easily be swamped and unable to use their spells and even the barbarian - with his mediocre AC for a fighter-type - can be overwhelmed. Usually, a mix is best, with some special hazards (such as web-weaving spiders, or weak flying opponents) adding variety. Don't expect much counterspelling - it requires that you ready an action AND expend a spell, and in most games this happens 1-2 times during an entire campaign. It is dramatic when it happens, but don't count on it to happen much. [/QUOTE]
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