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Figuring out how to match enemies
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<blockquote data-quote="Starfox" data-source="post: 6132701" data-attributes="member: 2303"><p>My experience with skill challenges is that they are very xp-efficent - little play time, few resources, and little attrition for quite a bit of experience. But unlike a fight, there is also a real chance of failure. You must always be prepared for a skill challenge to fail, and have your players mentally prepared for this as well.</p><p></p><p>The reason failure in a skill challenge can be common is that the consequences of failure are much less drastic - failing a fight leaves you dead or captured, failing a skill challenge has dire but survivable consequences.</p><p></p><p>Also be aware that skill challenges by the book (at least by the first DMG) are bugged. There are many, many suggestions on how to actually run them, including some official errata.</p><p></p><p>If you can get your players to bye skill challenges they are an easy way to introduce non-combat tasks in the game. But that is a pretty big if. I never got my players to engage in them seriously in a 1-year 4E campaign.</p></blockquote><p></p>
[QUOTE="Starfox, post: 6132701, member: 2303"] My experience with skill challenges is that they are very xp-efficent - little play time, few resources, and little attrition for quite a bit of experience. But unlike a fight, there is also a real chance of failure. You must always be prepared for a skill challenge to fail, and have your players mentally prepared for this as well. The reason failure in a skill challenge can be common is that the consequences of failure are much less drastic - failing a fight leaves you dead or captured, failing a skill challenge has dire but survivable consequences. Also be aware that skill challenges by the book (at least by the first DMG) are bugged. There are many, many suggestions on how to actually run them, including some official errata. If you can get your players to bye skill challenges they are an easy way to introduce non-combat tasks in the game. But that is a pretty big if. I never got my players to engage in them seriously in a 1-year 4E campaign. [/QUOTE]
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