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Figuring the XP for these 2 encounters...
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<blockquote data-quote="Tessarael" data-source="post: 1050971" data-attributes="member: 12909"><p>Let's look at it this way ... the 9 goblins would have been a significantly weaker encounter without the 3 goblins that escaped (50% greater damage ability). </p><p></p><p>Now if I recall correctly, 2nd Ed. AD&D had a suggestion of giving half experience for encounters where the bad guys escaped, or otherwise avoided the party being fully successful. Or maybe this was just my DM's houserule. Anyway, by this logic, you could give experience value of 6x1+3x0.5 = 7.5 goblins for the primary encounter.</p><p></p><p>Then for the secondary encounter, the 3 goblins are already wounded, but there's only 2 characters fighting them. So you need to take that into account when figuring out the equivalent CR for this encounter. The 2 characters who fought these goblins should get full XP I think.</p><p></p><p>Thoughts:</p><p></p><p>1. Encourage the characters to work together both with game mechanics and game world issues - it could have been much worse if the 2 pursuing characters had run into an ambush. So giving these guys full XP encourages the others to have been around to help (they're missing out on the XP). I'd also be inclined to make a DM comment along the lines of, "Aren't you lucky they didn't lead you into an ambush ..."</p><p></p><p>2. For the other characters that didn't pursue for whatever reason (e.g. being wounded), you could give them an opportunity to gain XP for whatever they did instead.</p><p></p><p>3. If stuff like this happens regularly, providing it is only a small amount of extra XP, the 3.5E DMG experience rules should ensure the other lower XP characters stay close in level to those with a bit of extra XP.</p><p></p><p>4. Reward intelligent behavior, give less rewards for dumb behavior. Killing goblins that were running away to get help is a good move. Killing goblins that managed to get a long way away, possibly to safety, is high risk ... probably not so smart, at least not without everyone around. (And there's game world ways to make this clear: i.e. do have ambushes as a result sometimes.)</p><p></p><p>Just my thoughts ...</p></blockquote><p></p>
[QUOTE="Tessarael, post: 1050971, member: 12909"] Let's look at it this way ... the 9 goblins would have been a significantly weaker encounter without the 3 goblins that escaped (50% greater damage ability). Now if I recall correctly, 2nd Ed. AD&D had a suggestion of giving half experience for encounters where the bad guys escaped, or otherwise avoided the party being fully successful. Or maybe this was just my DM's houserule. Anyway, by this logic, you could give experience value of 6x1+3x0.5 = 7.5 goblins for the primary encounter. Then for the secondary encounter, the 3 goblins are already wounded, but there's only 2 characters fighting them. So you need to take that into account when figuring out the equivalent CR for this encounter. The 2 characters who fought these goblins should get full XP I think. Thoughts: 1. Encourage the characters to work together both with game mechanics and game world issues - it could have been much worse if the 2 pursuing characters had run into an ambush. So giving these guys full XP encourages the others to have been around to help (they're missing out on the XP). I'd also be inclined to make a DM comment along the lines of, "Aren't you lucky they didn't lead you into an ambush ..." 2. For the other characters that didn't pursue for whatever reason (e.g. being wounded), you could give them an opportunity to gain XP for whatever they did instead. 3. If stuff like this happens regularly, providing it is only a small amount of extra XP, the 3.5E DMG experience rules should ensure the other lower XP characters stay close in level to those with a bit of extra XP. 4. Reward intelligent behavior, give less rewards for dumb behavior. Killing goblins that were running away to get help is a good move. Killing goblins that managed to get a long way away, possibly to safety, is high risk ... probably not so smart, at least not without everyone around. (And there's game world ways to make this clear: i.e. do have ambushes as a result sometimes.) Just my thoughts ... [/QUOTE]
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Figuring the XP for these 2 encounters...
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