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*TTRPGs General
File-Sharing: Has it affected the RPG industry?
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<blockquote data-quote="Henry" data-source="post: 1537461" data-attributes="member: 158"><p>Here's another issue that, while relatively trivial, falls in the same vein - discount coupon counterfeiting. If I had a bookstore who had limited run of coupons for $10.00 off every purchase, but the coupon was ridiculously easy to counterfeit, and I printed up, say, 50 copies or so, is the store taking a loss from the book purchases I make?</p><p></p><p>In reality, coupon counterfeiting is actually with the advent of color lasers and high-quality paper stock becoming more common - I heard something in a new report on this about six months ago. While it's not grand theft, it's still something of a concern to vendors, whose retailers (the stores themselves) are getting shafted when the vendors don't honor the bogus coupons. A report on the CIC website estimated somewhere between 300 million to 600 million dollars loss annually. Interesting stuff!</p></blockquote><p></p>
[QUOTE="Henry, post: 1537461, member: 158"] Here's another issue that, while relatively trivial, falls in the same vein - discount coupon counterfeiting. If I had a bookstore who had limited run of coupons for $10.00 off every purchase, but the coupon was ridiculously easy to counterfeit, and I printed up, say, 50 copies or so, is the store taking a loss from the book purchases I make? In reality, coupon counterfeiting is actually with the advent of color lasers and high-quality paper stock becoming more common - I heard something in a new report on this about six months ago. While it's not grand theft, it's still something of a concern to vendors, whose retailers (the stores themselves) are getting shafted when the vendors don't honor the bogus coupons. A report on the CIC website estimated somewhere between 300 million to 600 million dollars loss annually. Interesting stuff! [/QUOTE]
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File-Sharing: Has it affected the RPG industry?
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