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File-Sharing: Has it affected the RPG industry?
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<blockquote data-quote="Tav_Behemoth" data-source="post: 1541555" data-attributes="member: 18017"><p><strong>Giving away Open Content, selling added value</strong></p><p></p><p></p><p></p><p>One of these ways is for publishers to make sure that what they're selling is better than what people can take for free! <a href="http://www.behemoth3.com/" target="_blank">Behemoth3</a> isn't going to tell you to stop gaming and get a job if you can't afford to support your gaming pastime/obsession/addiction. We know what it's like to have a boring job that's made tolerable only by having a cool PDF open on your desktop & hiding it every time the boss walks by. If the electronic version of <a href="http://www.behemoth3.com/products/mnm/" target="_blank">Masters and Minions</a> helps get you through the day, then you're one day closer to having the money to pay for it. We hope you'll agree it's worth the price! </p><p></p><p>Stealing a crust of bread if you're starving is the classic example of when it's justified to take something for free. Behemoth3 isn't going to begrudge anyone a crust of bread. As gamers, we've been in the situation of having to decide whether to spend money on food or a new RPG book; as publishers, we want our customers to live long, healthy, happy lives (so they can buy more books from us) so we encourage you to eat right!</p><p></p><p>Bread is a good metaphor because restaurants give it away for free. They trust that generally people won't come in and eat the bread off the table and leave; what they're actually selling is the chance to sit down with your friends in a nice, comfortable environment and share a meal together.</p><p></p><p>Check out our initial <a href="http://www.behemoth3.com/sword/ashmalkin.html" target="_blank">SwoRD release</a> for an example of the bread Behemoth3 is giving away for free, and then salivate over the forthcoming <a href="http://www.behemoth3.com/vorpal/" target="_blank">Vorpal</a> tools that will be available to paying customers.</p><p></p><p></p><p></p><p></p><p>Interesting; we were <a href="http://www.enworld.org/forums/showthread.php?p=1502185#post1502185" target="_blank">planning</a> to give away the pdf version for free to people who bought the print version. Our reasoning is that it was better to use a sticker system such as you describe and try to increase the number of people who use PDF at all than to try to make a few bucks off the few who might pay for PDF versions.</p><p></p><p></p><p></p><p></p><p>Ever since the Open Gaming License, our entire community has been in the forefront of the meme and culture wars! Long live the glorious revolution.</p><p></p><p>The discussion of copyright in this thread has missed the point that much of a d20/OGL release is actually operating under a copyleft system. For those who are calculating lost revenues: are you correcting for the percentage of your work that is Open Game Content & thus properly belongs to the community anyways?</p></blockquote><p></p>
[QUOTE="Tav_Behemoth, post: 1541555, member: 18017"] [b]Giving away Open Content, selling added value[/b] One of these ways is for publishers to make sure that what they're selling is better than what people can take for free! [URL=http://www.behemoth3.com/]Behemoth3[/URL] isn't going to tell you to stop gaming and get a job if you can't afford to support your gaming pastime/obsession/addiction. We know what it's like to have a boring job that's made tolerable only by having a cool PDF open on your desktop & hiding it every time the boss walks by. If the electronic version of [URL=http://www.behemoth3.com/products/mnm/]Masters and Minions[/URL] helps get you through the day, then you're one day closer to having the money to pay for it. We hope you'll agree it's worth the price! Stealing a crust of bread if you're starving is the classic example of when it's justified to take something for free. Behemoth3 isn't going to begrudge anyone a crust of bread. As gamers, we've been in the situation of having to decide whether to spend money on food or a new RPG book; as publishers, we want our customers to live long, healthy, happy lives (so they can buy more books from us) so we encourage you to eat right! Bread is a good metaphor because restaurants give it away for free. They trust that generally people won't come in and eat the bread off the table and leave; what they're actually selling is the chance to sit down with your friends in a nice, comfortable environment and share a meal together. Check out our initial [URL=http://www.behemoth3.com/sword/ashmalkin.html]SwoRD release[/URL] for an example of the bread Behemoth3 is giving away for free, and then salivate over the forthcoming [URL=http://www.behemoth3.com/vorpal/]Vorpal[/URL] tools that will be available to paying customers. Interesting; we were [url=http://www.enworld.org/forums/showthread.php?p=1502185#post1502185]planning[/url] to give away the pdf version for free to people who bought the print version. Our reasoning is that it was better to use a sticker system such as you describe and try to increase the number of people who use PDF at all than to try to make a few bucks off the few who might pay for PDF versions. Ever since the Open Gaming License, our entire community has been in the forefront of the meme and culture wars! Long live the glorious revolution. The discussion of copyright in this thread has missed the point that much of a d20/OGL release is actually operating under a copyleft system. For those who are calculating lost revenues: are you correcting for the percentage of your work that is Open Game Content & thus properly belongs to the community anyways? [/QUOTE]
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