Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
File-Sharing: Has it affected the RPG industry?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="woodelf" data-source="post: 1557381" data-attributes="member: 10201"><p>Bit of a tangent up ahead.</p><p></p><p></p><p></p><p>I just wanted to contest this. The shared history we have as RPers has much more to do with the parts of RPing that transcend any particular system, than the parts that are unique to a particular system. In part, this is because almost all the commercial RPGs out there are basically the same, mechanically, just with minor differences in widget labels, number range, etc. But in part, this is because the mechanical elements, while very important to some in actual play, are really fairly insignificant in the overall experience, in the sense that the overall experience is still recognizably "the same activity", regardless of the system you use. In short, a D&D player and a V:tM player have much more common experience to talk about than an Axis & Allies player and a Monopoly player, or a chess player and a mankala player (frex). Our shared culture would probably more-readily recognize this commonality if we'd grown up with lots of poorly-distributed small-press games and more homebrews, rather than one massively-dominating game and a bunch of second-stringers.</p><p></p><p>And, certainly, at this state in the game, if D&D/WotC were to go away, i'm not sure it'd be that bad for the hobby as a whole. It'd massively change the culture, but i don't think it'd kill it, or prevent new recruits.</p><p></p><p></p><p></p><p>Agreed. The problem isn't people illegally downloading, or even sharing, and the problem isn't them not paying. It's them not paying what they feel the product is worth. If people were honest about the degree to which they valued their downloads, and actually thought about the long-term consequences of widespread behavior, we'd probably be fine. Even if everyone paid what they thought something was worth, rather than the asking price, i suspect things would reach a healthy equilibrium. 10k people paying $0.25 for a song is better than them paying nothing, and better even than 200 of them buying the full album at $12 and the rest not getting anything--especially if the 200 who bought it are disappointed because, after listening to the whole album, they only liked that one song, and are now disinclined to buy any further albums from the group.</p><p></p><p></p><p></p><p>Maybe i'm mis-remembering the study (about inflicting harm), but i understood the conclusions to be not that anonymity was the significant factor, but that orders and thus societal structure were--the herd mentality, in short.</p></blockquote><p></p>
[QUOTE="woodelf, post: 1557381, member: 10201"] Bit of a tangent up ahead. I just wanted to contest this. The shared history we have as RPers has much more to do with the parts of RPing that transcend any particular system, than the parts that are unique to a particular system. In part, this is because almost all the commercial RPGs out there are basically the same, mechanically, just with minor differences in widget labels, number range, etc. But in part, this is because the mechanical elements, while very important to some in actual play, are really fairly insignificant in the overall experience, in the sense that the overall experience is still recognizably "the same activity", regardless of the system you use. In short, a D&D player and a V:tM player have much more common experience to talk about than an Axis & Allies player and a Monopoly player, or a chess player and a mankala player (frex). Our shared culture would probably more-readily recognize this commonality if we'd grown up with lots of poorly-distributed small-press games and more homebrews, rather than one massively-dominating game and a bunch of second-stringers. And, certainly, at this state in the game, if D&D/WotC were to go away, i'm not sure it'd be that bad for the hobby as a whole. It'd massively change the culture, but i don't think it'd kill it, or prevent new recruits. Agreed. The problem isn't people illegally downloading, or even sharing, and the problem isn't them not paying. It's them not paying what they feel the product is worth. If people were honest about the degree to which they valued their downloads, and actually thought about the long-term consequences of widespread behavior, we'd probably be fine. Even if everyone paid what they thought something was worth, rather than the asking price, i suspect things would reach a healthy equilibrium. 10k people paying $0.25 for a song is better than them paying nothing, and better even than 200 of them buying the full album at $12 and the rest not getting anything--especially if the 200 who bought it are disappointed because, after listening to the whole album, they only liked that one song, and are now disinclined to buy any further albums from the group. Maybe i'm mis-remembering the study (about inflicting harm), but i understood the conclusions to be not that anonymity was the significant factor, but that orders and thus societal structure were--the herd mentality, in short. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
File-Sharing: Has it affected the RPG industry?
Top