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<blockquote data-quote="Henry" data-source="post: 317053" data-attributes="member: 158"><p>Cergorach: I REALLY wish you hadn't done that.</p><p></p><p>Smetzger: Mynex's reply stands on its own. I really don't have anything to add there, other than, these guys don't fail for lack of trying.</p><p></p><p>Sm!rk: Again, I will let Mynex's reply stand here, with only one more thought - PCGen in no way attempts to steal ANYONE's intellectual IP, and is in fact (I state this as FACT) responsible for more purchases than were ever lost - in exactly the same way that the SRD was responsible for lost sales of the Players' handbook. You cannot use partial data to build something that it would take an entire book contents to finish out. It is to me as supportable as saying that a character sheet posted on the internet for the BRP Call of Cthulhu System violates IP published in the core rulebook for that game. PCgen has helped me make more use out of my WotC splatbooks than I ever would have gotten otherwise - because ever since I discovered that program, I LOATHE to write up a character on paper and pen. It's like going back to a washboard and tub after using a laundromat.</p><p></p><p>Brown Jenkin: I can understand your position, but as Davin has said, we are dealing with not only issues of IP copyright, but the fact that E-tools has just gotten out of the starting gate. It will be a while before any sort of fan-created IP violation crackdown is garnered. I won't say "if ever," because I can definitely see a crackdown coming if E-tools is not a ragin success.</p><p></p><p>I have finally gotten a chance to see a friend's copy of E-tools; I was somewhat unimpressed because of the lack of implemented features that it has compared to some of the other established packages out there. I do not bash Scott Matthews or Fluid Entertainment in any way; considering the obstacles that E-tools has had on its way to publication, it's amazing the thing ever made it to production. But its two strikes against it to me include (1) bugs and unimplemented features to be resolved with character generation, such as effects of changing attributes and equipping character, and (2) near-total loss of support during its development.</p></blockquote><p></p>
[QUOTE="Henry, post: 317053, member: 158"] Cergorach: I REALLY wish you hadn't done that. Smetzger: Mynex's reply stands on its own. I really don't have anything to add there, other than, these guys don't fail for lack of trying. Sm!rk: Again, I will let Mynex's reply stand here, with only one more thought - PCGen in no way attempts to steal ANYONE's intellectual IP, and is in fact (I state this as FACT) responsible for more purchases than were ever lost - in exactly the same way that the SRD was responsible for lost sales of the Players' handbook. You cannot use partial data to build something that it would take an entire book contents to finish out. It is to me as supportable as saying that a character sheet posted on the internet for the BRP Call of Cthulhu System violates IP published in the core rulebook for that game. PCgen has helped me make more use out of my WotC splatbooks than I ever would have gotten otherwise - because ever since I discovered that program, I LOATHE to write up a character on paper and pen. It's like going back to a washboard and tub after using a laundromat. Brown Jenkin: I can understand your position, but as Davin has said, we are dealing with not only issues of IP copyright, but the fact that E-tools has just gotten out of the starting gate. It will be a while before any sort of fan-created IP violation crackdown is garnered. I won't say "if ever," because I can definitely see a crackdown coming if E-tools is not a ragin success. I have finally gotten a chance to see a friend's copy of E-tools; I was somewhat unimpressed because of the lack of implemented features that it has compared to some of the other established packages out there. I do not bash Scott Matthews or Fluid Entertainment in any way; considering the obstacles that E-tools has had on its way to publication, it's amazing the thing ever made it to production. But its two strikes against it to me include (1) bugs and unimplemented features to be resolved with character generation, such as effects of changing attributes and equipping character, and (2) near-total loss of support during its development. [/QUOTE]
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