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<blockquote data-quote="smetzger" data-source="post: 318656" data-attributes="member: 1230"><p>No, I don't subscribe to that group. My comment was based on posts that people have made in this forum and the emphasis that PCGen folk have placed on getting permission. It is unclear, to me, from your home page on how you are addressing copyright issues. If your intent was to use the 'game mechanics cannot be copyrighted ' clause, then I stand corrected. </p><p></p><p></p><p></p><p>I am not a lawyer, but I can read. I don't believe that if you use OGC content you are automatically obliged to use the OGL. For instance Fluid includes OGC material in their program and they are not OGL or d20. I believe if you use OGC material but don't release under OGL or d20 than you fall under the broader copyright laws. Also, if I were writing an article explaining RPGs to the general public and included some things that happened to be OGC the article would not be OGL or d20.</p><p></p><p>True, there is a clause in the d20 license about Interactive Game. But that is defined as '...resolving the success or failure...' Since d20 character generation does not have success or failure (like the old Traveller), I don't believe PCGen would be defined as an Interactive Game.</p><p></p><p>I am sorry if you feel that I am slandering PCGen, that is not my intention. In fact I think that you should continue with the "game mechanics are non-copyrightable" strategy. Just that if/when you get permission for d20 content that you get it from the right people(and make sure they know they are giving permission to use the material outside of the OGL/d20 license) and that you make it clear somewhere on your webpage and in the Help About box of PCGen that some material is used without permission. But that seems moot now that you have started down the d20/OGL path.</p></blockquote><p></p>
[QUOTE="smetzger, post: 318656, member: 1230"] No, I don't subscribe to that group. My comment was based on posts that people have made in this forum and the emphasis that PCGen folk have placed on getting permission. It is unclear, to me, from your home page on how you are addressing copyright issues. If your intent was to use the 'game mechanics cannot be copyrighted ' clause, then I stand corrected. I am not a lawyer, but I can read. I don't believe that if you use OGC content you are automatically obliged to use the OGL. For instance Fluid includes OGC material in their program and they are not OGL or d20. I believe if you use OGC material but don't release under OGL or d20 than you fall under the broader copyright laws. Also, if I were writing an article explaining RPGs to the general public and included some things that happened to be OGC the article would not be OGL or d20. True, there is a clause in the d20 license about Interactive Game. But that is defined as '...resolving the success or failure...' Since d20 character generation does not have success or failure (like the old Traveller), I don't believe PCGen would be defined as an Interactive Game. I am sorry if you feel that I am slandering PCGen, that is not my intention. In fact I think that you should continue with the "game mechanics are non-copyrightable" strategy. Just that if/when you get permission for d20 content that you get it from the right people(and make sure they know they are giving permission to use the material outside of the OGL/d20 license) and that you make it clear somewhere on your webpage and in the Help About box of PCGen that some material is used without permission. But that seems moot now that you have started down the d20/OGL path. [/QUOTE]
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