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<blockquote data-quote="Ichneumon" data-source="post: 6123986" data-attributes="member: 98772"><p>I'd add the Avenger as a Paladin subtype; the "Grey Knight". The Fighter needs an option for the player who just wants a vanilla warrior, which could be called the Brawler or Slayer. While an option for every wizard school might be a bit much to expect in the PHB, I would like to see Conjuration and Enchantment represented there, along with a simple wizard option (e.g. Magician) which could be done by substituting per-encounter('signature') spells for the spells/levels chart.</p><p></p><p>If the barbarian's sole incarnation so far can be referred to as the Berserker, then other subtypes could be: a more magically oriented barbarian, relying on shouts & elemental effects; a tribal leader type; or a type with an animal companion which it possesses during combat. Druids could use a subtype akin to the "Children of Winter" sect in Eberron, which relies on vermin and swarms. Lastly for now, I'd like to see an "Abomination Slayer" option for the Ranger, which seeks to rid the world of aberrations and unnatural beasts created by mad or foolhardy wizards.</p></blockquote><p></p>
[QUOTE="Ichneumon, post: 6123986, member: 98772"] I'd add the Avenger as a Paladin subtype; the "Grey Knight". The Fighter needs an option for the player who just wants a vanilla warrior, which could be called the Brawler or Slayer. While an option for every wizard school might be a bit much to expect in the PHB, I would like to see Conjuration and Enchantment represented there, along with a simple wizard option (e.g. Magician) which could be done by substituting per-encounter('signature') spells for the spells/levels chart. If the barbarian's sole incarnation so far can be referred to as the Berserker, then other subtypes could be: a more magically oriented barbarian, relying on shouts & elemental effects; a tribal leader type; or a type with an animal companion which it possesses during combat. Druids could use a subtype akin to the "Children of Winter" sect in Eberron, which relies on vermin and swarms. Lastly for now, I'd like to see an "Abomination Slayer" option for the Ranger, which seeks to rid the world of aberrations and unnatural beasts created by mad or foolhardy wizards. [/QUOTE]
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